Bring a warmer, more comfortable feeling to your underwater bases with the Cozy Pack.
- Buildables
- 2.0K
- Jun 17, 2026Jun 17, 26
- Early Access 3
Mineral Detector, A Proximity detector used to locate materials, with identifiable signatures.
- Items
- +1
- 2.1K
- Jul 10, 2026Jul 10, 26
- Early Access 3
A gameplay changing experience meant to introduce a new, fantastic, and layered creature transformation mechanic! Go beyond adaptations, become what you fear!
- Adventure
- +4
- 2.6K
- May 27, 2026May 27, 26
- Early Access 1 - Release
The ocean is alive. Predators hunt. Prey flee. Populations balance. The first AI-driven ecosystem mod for Subnautica 2.
- Gameplay
- 1.7K
- Jun 4, 2026Jun 4, 26
- Early Access 3
Replace Sonic Resonator with Duck
- Items
- 3.5K
- May 25, 2026May 25, 26
- Early Access 1 - Release
Shortens configure processor recipe processing times, multiple versions.
- Crafting
- +1
- 5.7K
- Jul 10, 2026Jul 10, 26
- Early Access 3
Simple and lightweight blueprint mod loader, alternative to UE4SS if you want something that just loads blueprint mods or for when UE4SS doesn't work. This should continue working without the need for updates.
- Utilities
- 3.4K
- May 15, 2026May 15, 26
- Early Access 1 - Release
Removes scuba mask (goggles) overlay for the player.
- User Interface
- +1
- 4.9K
- Jul 8, 2026Jul 8, 26
- Early Access 3
Auto Metal Farm Collector is a simple quality-of-life mod for Subnautica 2 that handles completed Metal Farms for you.
- Buildables
- +4
- 2.5K
- May 29, 2026May 29, 26
- Early Access 1 - Release
Replaced the Coral Jar with a bathtub and a shower.
- Buildables
- 1.7K
- Jun 3, 2026Jun 3, 26
- Early Access 3
Makes the power transmitters transmit power over longer distances so that you don't have to place a bunch of them every couple of meters.
- Gameplay
- 2.3K
- May 29, 2026May 29, 26
- Early Access 1 - Release
Makes crafting of most objects in fabricator, processor, etc. almost instant.
- Gameplay
- 3.2K
- May 21, 2026May 21, 26
- Early Access 1 - Release
Expands Subnautica 2’s built-in storage pull so crafting can use resources from other bases across the map.
- Buildables
- +4
- 2.4K
- May 29, 2026May 29, 26
- Early Access 1 - Release
Toggle auto swim to avoid having to hold the key
- Utilities
- +2
- 3.0K
- May 25, 2026May 25, 26
- Early Access 1 - Release
Simple mod that enables Sprinting
- Adventure
- +2
- 3.6K
- May 14, 2026May 14, 26
- Early Access 1 - Release
Adds a live view minimap into the game with functions and customizable keybinds.
- Gameplay
- 2.7K
- May 24, 2026May 24, 26
- Early Access 1 - Release
Adds photomode into the game with several functions and customizable keybinds.
- Miscellaneous
- 2.6K
- May 25, 2026May 25, 26
- Early Access 1 - Release
Shortens growbed plant growth time.
- Utilities
- +1
- 3.9K
- Jul 10, 2026Jul 10, 26
- Early Access 3
Scanning now rewards various resources instead of only Titanium. Previously scanned and discovered objects always give additional materials, while undiscovered scans also have a chance to drop resources too.
- Gameplay
- 2.1K
- Jul 14, 2026Jul 14, 26
- Early Access 3
A better portable oxygenator that is actually useful
- Buildables
- +2
- 2.0K
- May 25, 2026May 25, 26
- Early Access 1 - Release


