Adds animal-related and mythical creatures stuff to your game for the Fashion Sense framework.
- Player
- 426.5K
- Mar 4, 2026Mar 4, 26
- 1.6.15
This mod adds new craftable recipes for powerful items to Stardew Valley. Recipes are unlocked via mail from NPCs after reaching configurable heart and skill level requirements, offering balanced progression and customization.
- Crafting
- +2
- 154.0K
- Jul 16, 2026Jul 16, 26
- 1.6.15
Adds some wild animals to the game
- Livestock and Animals
- 447.1K
- Jun 18, 2026Jun 18, 26
- 1.6.15
Framework for allowing complex romantic relationships, including multiple spouses and roommate with spouse.
- Characters
- 208.1K
- Aug 1, 2026Aug 1, 26
- 1.6.15
Shorter & muted grass with varied flower colours
- Visuals
- +1
- 368.9K
- Mar 28, 2025Mar 28, 25
- 1.6.15
Lets you move and customize your farmhouse's spouse room, and enables multiple spouse rooms for Free Love mod.
- Maps
- 160.6K
- Aug 6, 2026Aug 6, 26
- 1.6.15
Allows you to display weapons on tables. Get that collection started!
- Gameplay Basics
- +2
- 260.9K
- Nov 8, 2024Nov 8, 24
- 1.6.13
Adds multiple recolorable cottagecore-esque accessories, hats, shirts, skirts, and sleeves to your game via Fashion Sense framework
- Player
- 373.9K
- Jul 22, 2025Jul 22, 25
- 1.6.15
Adds coats, hoodies, and jackets for the Fashion Sense framework.
- Player
- 408.9K
- May 29, 2024May 29, 24
- 1.6.8
Swap the Old Mariner for static or seasonal Mermaids (configurable names, i18n). Mermaid’s Pendant icon changes by season. Adds new paintings at Robin. Optional pendant recipe via year-gated mail.
- Characters
- +4
- 115.4K
- Aug 21, 2026Aug 21, 26
- 1.6.15
Access your chests, dressers, fridge, shipping bin, and Junimo huts from anywhere and organise them your way. Transfer items without having to run around, from the comfort of your bed to the deepest mine level. Includes optional balanced mode.
- Gameplay Basics
- +2
- 314.0K
- Mar 15, 2026Mar 15, 26
- 1.6.15
Expands Robin’s Carpenter shop with machines, fencing, and materials. Fully configurable prices, unlock years, and toggles via GMCM.
- Trading
- +2
- 80.8K
- Sep 2, 2026Sep 2, 26
- 1.6.15
Adds several recolorable gloves and sleeves to your game via Fashion Sense framework
- Player
- 402.7K
- May 29, 2024May 29, 24
- 1.6.8
This mod lets you configure the sell price of items that normally have no value, like trash, hay, and mixed seeds. Turn worthless junk into a valuable resource!
- Trading
- +1
- 124.6K
- Aug 20, 2026Aug 20, 26
- 1.6.15
Complex options for use with Generic Mod Config Menu.
- Modding Tools
- 222.7K
- Jun 1, 2025Jun 1, 25
- 1.6.15
Expands the Traveling Cart with additional vanilla items that appear occasionally alongside the original stock. Fully configurable chances, prices, and toggles via GMCM, with an optional minimum year gate.
- Gameplay Basics
- +2
- 85.0K
- Sep 2, 2026Sep 2, 26
- 1.6.15
Expands Pierre’s shop with additional seeds and late game fertilizers/battery/sprinkler. Fully configurable prices, unlock years, and toggles via GMCM.
- Trading
- +2
- 82.4K
- Sep 2, 2026Sep 2, 26
- 1.6.15
Expands Marnie’s Ranch with optional late game animal-related items. Fully configurable prices, unlock years, and toggles via GMCM.
- Trading
- +2
- 82.2K
- Sep 2, 2026Sep 2, 26
- 1.6.15
Expands the Adventurer’s Guild shop with monster loot items sold for gold. Designed as a convenience option with higher prices than Krobus to preserve balance and progression.
- Trading
- +2
- 80.2K
- Sep 2, 2026Sep 2, 26
- 1.6.15


