Trash Does Not Consume Bait

Trash no longer consumes bait. Bonus: automatic refilling of tackles/bait!

This mod prevents trash from consuming bait. Additionally, it adds automatic replacement of tackles/bait when they run out. When replacing, the code will try to use the same bait/tackle you were using, but if you don't have that particular tackle/bait remaining in your inventory, it can optionally use whatever you have on hand. It will only use bait/tackle in your inventory.

Install

  • Install the latest version of SMAPI.
  • Download and install AtraCore.
  • Download this mod and unzip it into Stardew Valley/Mods.
  • Run the game using SMAPI.


Configuration
Run SMAPI at least once with this mod installed to generate the config.json, or use Generic Mod Config Menu to configure.


  • AutomaticRefill: Toggles the automatic refill feature.
  • SameTackleOnly: Replacement tackles have to be the same type as the one used up.
  • SameBaitOnly: Replacement bait have to be the same type as the one used up.
  • ConsumeChanceNormal: The probability that a fishing rod without the Preserving enchantment consumes bait/tackle. (Default: 1 = 100%)
  • ConsumeChancePreserving: The probability that a fishing rod with the Preserving enchantment consumes bait/tackle. (Default: 0.5 = 50%)
  • CrabPotTrashDoesNotEatBait: Whether crab pot trash should eat bait.


Compatibility

  • Works with Stardew Valley 1.5.6 on Linux/macOS/Windows.
  • Works in single player, multiplayer, and split-screen mode. Should be fine if installed for one player only.
  • Should be compatible with most other mods. (If you use Everlasting Bait and Unbreakable Tackles, you may see the stack size of your bait increase or your tackle repair though. Unbreakable Tackles is closed source - or at least I couldn't find the source - so I don't know how this mod interacts with that one. You could alternately just set the consume chance to be zero though.)


Technical note: this mod transpiles FishingRod.doDoneFishing, so it's not likely to be compatiable with any mod that also transpiles that function.

See also

 

All donation points for this mod go to Against Malaria. Please consider supporting them if you like this mod!
Looking for something else? Please consider my other mods!

The Trash Does Not Consume Bait Team

profile avatar
  • 31
    Projects
  • 283.1K
    Downloads

More from AtravitaView all

  • Less Mini Shipping Bin project image

    Less Mini Shipping Bin

    • 8.1K
    • Mods

    Lets you set the capacity of the mini shipping bin higher. (Also jumino chests, by popular demand...)

    • 8.1K
    • January 27, 2025
    • Mods
  • Farm Combat Grants XP Too project image

    Farm Combat Grants XP Too

    • 8.9K
    • Mods

    In vanilla, monster kills on the farm do not grant XP or count towards quests. This mod adds that XP gain back, and makes kills on farm count towards quests

    • 8.9K
    • December 26, 2024
    • Mods
  • Penny 8 Heart Event Adjusted project image

    Penny 8 Heart Event Adjusted

    • 48.1K
    • Mods

    Quick mod that (a) makes Penny's 8 heart event only happen on sunny days and (b) slightly alters it when you have children to to take into account the fact that I ALREADY HAVE KIDS, PENNY.

    • 48.1K
    • March 28, 2024
    • Mods
  • Ginger Island Mainland Adjustments project image

    Ginger Island Mainland Adjustments

    • 6.0K
    • Mods

    Adds (a) dialogue keys for NPCs headed towards and returning from Ginger Island and (b) the ability to add schedules *after* GI trips. Alternatively, (c) revamps Ginger Island scheduling to allow for more visitors at a time.

    • 6.0K
    • June 6, 2023
    • Mods
  • Less Mini Shipping Bin project image

    Less Mini Shipping Bin

    • 8.1K
    • Mods

    Lets you set the capacity of the mini shipping bin higher. (Also jumino chests, by popular demand...)

    • 8.1K
    • January 27, 2025
    • Mods
  • Farm Combat Grants XP Too project image

    Farm Combat Grants XP Too

    • 8.9K
    • Mods

    In vanilla, monster kills on the farm do not grant XP or count towards quests. This mod adds that XP gain back, and makes kills on farm count towards quests

    • 8.9K
    • December 26, 2024
    • Mods
  • Penny 8 Heart Event Adjusted project image

    Penny 8 Heart Event Adjusted

    • 48.1K
    • Mods

    Quick mod that (a) makes Penny's 8 heart event only happen on sunny days and (b) slightly alters it when you have children to to take into account the fact that I ALREADY HAVE KIDS, PENNY.

    • 48.1K
    • March 28, 2024
    • Mods
  • Ginger Island Mainland Adjustments project image

    Ginger Island Mainland Adjustments

    • 6.0K
    • Mods

    Adds (a) dialogue keys for NPCs headed towards and returning from Ginger Island and (b) the ability to add schedules *after* GI trips. Alternatively, (c) revamps Ginger Island scheduling to allow for more visitors at a time.

    • 6.0K
    • June 6, 2023
    • Mods