Save Anywhere

Do not use this mod until it is fixed, may potentially break your save.

File Details

Save Anywhere 3.5.0

  • R
  • Jul 12, 2026
  • 31.59 KB
  • 77
  • 1.6.3

File Name

SaveAnywhere 3.5.0.zip

Supported Versions

  • 1.6.3

Save Anywhere Redux — Changelog (everything since 3.3.0)

3.5.0

  • Fixed monster health resetting on reload — this was letting players save-scum out of fights. The mod was stripping every monster from the world before each mid-day save, so any monster you were fighting came back at full health (or vanished) after a reload. Vanilla monsters now save and reload with their current health, exactly like a normal night save would if it could happen mid-fight. Monster types added by other mods are still safely excluded from the save file (some aren't safe to serialize).
  • Fixed the player sometimes spawning inside solid rock in the Mines and Volcano Dungeon. Those floors are randomly regenerated every time you enter and were never part of the save file, so reloading mid-mine puts you in a brand-new layout — your saved spot could be a wall. The mod now moves you to the nearest open tile using the same recovery the game uses for its own stale warp points.
  • Dropped items no longer disappear on reload. Loot, quest items, tools/weapons, unpicked forage, and loose resource piles (wood/stone/coal left from chopping or mining) that were still on the ground when you saved now come back when you reload — indoors or out.
  • Fixed shipped items being silently duplicated into a hidden chest. To keep the shipping bin's contents through a mid-day save, the mod copies them into an invisible off-map chest — but never cleaned it up. If you kept playing and slept normally, your save file permanently kept a hidden copy of everything that was in the bin (already sold and paid for). The chest is now removed as soon as the mid-day save finishes, and any stale chest left behind by an older version is deleted automatically the next time you load.
  • Skipped the few-second "has been saved" animation on mid-day saves — that screen is vanilla's end-of-night transition and doesn't make sense when the clock isn't advancing to a new day.

3.4.0 (Private)

  • Fixed villagers freezing or walking through walls/water after loading a mid-day save. The game precomputes each NPC's daily route from their morning position and replays it without collision checks; after a mid-day reload NPCs aren't where those routes expect, which froze them or sent them cutting through walls, water, and map edges (Penny walking on water, Linus vanishing, etc.). The mod now recomputes each villager's path to their current schedule destination from the tile they actually stand on, using the game's own schedule pathfinding. Villagers who already reached their destination resume their idle behavior (reading, standing at the counter, and so on).
  • Fixed schedules "resetting" after load — villagers no longer replay their whole morning route or sit idle until the next schedule time.
  • Fixed saving corrupting tomorrow's weather (e.g. deleting rain, or breaking the forecast when saving on a festival day).
  • Fixed the multiplayer hang: mid-day saving with farmhands connected froze the game on the saving screen forever; the mod now blocks the save with a clear message instead. (Mid-day saving works when playing solo.)
  • Fixed a crash (NullReferenceException) when pressing the save key while the shipping bin contained an empty slot.
  • Farmhands connecting to a host are no longer warped to the host's saved position.
  • Hidden off-map NPCs (e.g. Marlon) are no longer saved/restored.
  • Removed a redundant double screen-fade when loading a mid-day save.
  • Updated build tooling for current SMAPI (no deprecated APIs).

Note on "stuck on saving" reports: if the game hangs on the saving screen with a SMAPI console error mentioning another mod's type (e.g. InvalidOperationException ... was not expected), that mod is writing unserializable data into the save — the same thing would break your normal end-of-night save. Report it to that mod's author.