Pet Coats

Lets you create alternative skins for individual pet breeds using Content Patcher. Skins can be changed in-game, and pet breed and type can also be changed in-game.
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With this mod you can create a content pack to add "coats" to individual pet breeds that will be selectable during new game creation.

To change a pet's coat during new game creation, either click on the pet's icon, or hold down the mod key (default: Left Shift) when pressing the change pet arrow keys.

You can also change an individual pet's coat in-game by hovering over the pet, holding down the coat key (default Left Control) and scrolling with the mouse.

You can also change an individual pet's breed in-game by hovering over the pet, holding down the breed key (default Left Alt) and scrolling with the mouse.

You can also change an individual pet's type in-game by hovering over the pet, holding down the type key (default Right Alt) and scrolling with the mouse.


Content Packs

There are three ways you can add a coat for a specific breed:


    Replacing the breed's entire texture (you will need to provide an icon texture as well)
    Swapping specific colors in the breed's default texture
    Tinting the breed's texture using a specific color (this can be combined with one of the other two methods)

You can set a DisplayName to be shown as the tooltip title when hovering over the pet icon.


Replacement Example:

{

    "Format": "2.7.0",
    "Changes": [
        {
            "Action": "EditData",
            "Target": "aedenthorn.PetCoats/dict",
            "Entries": 
            {
                "{{ModId}}.GermanShepard": 
                {
                    "DisplayName":"German Shepard",
                    "PetType":"Dog",
                    "PetBreed":"1",
                    "TexturePath":"{{ModId}}.GermanShepard/texture",
                    "IconTexturePath":"{{ModId}}.GermanShepard/iconTexture"
                }
            }
        },
        {
            "Action": "Load",
            "Target": "{{ModId}}.GermanShepard/texture",
            "FromFile": "assets/GermanShepard.png"
        },
        {
            "Action": "Load",
            "Target": "{{ModId}}.GermanShepard/iconTexture",
            "FromFile": "assets/GermanShepardIcon.png"
        }
    ]
}



Swap Example:

{

    "Format": "2.7.0",
    "Changes": [
        {
            "Action": "EditData",
            "Target": "aedenthorn.PetCoats/dict",
            "Entries": 
            {
                "{{ModId}}.GermanShepard": 
                {
                    "DisplayName":"German Shepard",
                    "PetType":"Dog",
                    "PetBreed":"1",
                    "Swap":{
                        "81,34,16":"57,35,27",
                        "125,54,25":"83,63,55",
                        "56,19,2":"39,21,13",
                        "39,21,13":"255,174,78",
                        "202,109,25":"165,120,79"
                    }
                }
            }
        }
    ]
}

Swap keys and values should be 3 or 4 0-255 values (R,G,B,A - A is optional). It will match exact colors for each key and replace each pixel with the given value.


Tint example:

{

    "Format": "2.7.0",
    "Changes": [
        {
            "Action": "EditData",
            "Target": "aedenthorn.PetCoats/dict",
            "Entries": {
                "{{ModId}}.BorderCollie": {
                    "DisplayName": "Border Collie",
                    "PetType": "Dog",
                    "PetBreed": "3",
                    "Tint": {
                        "R": 155,
                        "G": 155,
                        "B": 155
                    }
                }
            }
        }
    ]
}


Technical

Requires Content Patcher.

Code is at https://github.com/aedenthorn/StardewValleyMods/

The Pet Coats Team

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