Omni-Tools

Combine tools into a single inventory slot that you can cycle through with a hotkey. Combined tools will switch automatically when used on a tile or object that needs a specific tool.
This mod lets you create combined "omni-tools", saving inventory space and removing the need to switch back-and-forth between tools for simple tasks.

Omni-tools will switch automatically when used on the following if the omni-tool contains an appropriate tool:


    Stones (Pickaxe)
    Sticks (Axe)
    Weeds (Scythe)
    Scythe Crops (Scythe)
    Dry Tilled Farm Soil (Watering Can)
    Artifacts Spots (Hoe)
    Trees (Axe if mature, otherwise Scythe)
    Stumps (Axe)
    Boulders (Pickaxe)
    Grass (Scythe)
    Ore Panning Spots (Pan)
    Watering Can Fill Spots (Watering Can)
    Pet Bowls (Watering Can)
    Water tiles (Fishing Rod) - this is ignored in favour of watering cans
    Farm Animals (Shears or Milk Pail)
    Monsters (Melee Weapon) - only if facing monster, default 128 pixels away or less
    Tillable Soil (Hoe)

Auto-switching can be tweaked in the config.

Omni-tools will by default have a number in the top-left corner showing how many tools are combined.

Holding down the mod key (default Left Alt) while hovering over the omni-tool will show the names of the combined tools in the tool name.

Here is a video showing some of this in action:





Creating Omni-Tools

Omni-tools are created from the inventory page.

To create an omni-tool:


    Pick up a tool
    Hover over another tool's slot
    Hold down the mod key (default Left Alt)
    Place the held tool on the other tool.

An omni-tool cannot be added to another tool this way, but a non-omni-tool can of course be added to an existing omni-tool.

Tools that can be combined include:


    Axe
    Hoe
    Fishing Rod
    Pickaxe
    Watering Can
    Melee Weapon
    Scythe
    Slingshot
    Milk Pail
    Pan
    Shears
    Wand

Tools of the same type cannot be combined. If an existing omni-tool has a tool of the same type as the one being placed, the new tool will be switched with the tool in the omni-tool.


Manipulating Omni-Tools

Omni-tools can be manipulated manually:


    from within the inventory page when hovering the cursor over an omni-tool
    while equipping an omni-tool with no menu open.

To cycle through the tools press the cycle key (default X).

To remove the current tool from the omni-tool, press the remove key (default Z).


Notes

The mod seems to maintain tool enchantments, but might need more testing.


SMAPI API

See GitHub for the C# mod API.


Config

You can customize this mod by editing the config file or using Generic Mod Config Menu.


Technical

Requires SMAPI.

Implements a Generic Mod Config Menu interface to change config settings in-game.

Compatible with Mod Updater for automatic updates.

Code is at https://github.com/aedenthorn/StardewValleyMods.

If you want to complain or ask for help or help me test my mods, you can visit my Discord server.

A list of all my mods for Stardew Valley is available at https://www.nexusmods.com/stardewvalley/articles/895.

Omni-Tools Team

profile avatar
Owner
High Crafter tier icon
  • 29
    Followers
  • 305
    Projects
  • 7.4M
    Downloads

More from ErintheView all

  • Sound Tweaker project image

    Sound Tweaker

    Provides advanced customization of the game's sound cues. Lets you combine or replace tracks with other cues, indexed sound tracks, or custom audio files; silence sound cues; change pitch and volume or set random pitch and / or volume; and more!

    • 18.7K
    • October 12, 2026
  • Placeable Mine Shaft project image

    Placeable Mine Shaft

    Allows you to craft and place mine shafts in the same way as you can place staircases.

    • 53.4K
    • October 10, 2026
  • Bat Form project image

    Bat Form

    Lets you transform into a bat that provides a birds eye view of the valley and a movement speed buff.

    • 57.2K
    • October 4, 2026
  • Quest Helper project image

    Quest Helper

    Adds markers to NPC quest targets, adds fish finding info for fishing quests, adds names to socializing quests.

    • 15.0K
    • October 3, 2026
  • Sound Tweaker project image

    Sound Tweaker

    Provides advanced customization of the game's sound cues. Lets you combine or replace tracks with other cues, indexed sound tracks, or custom audio files; silence sound cues; change pitch and volume or set random pitch and / or volume; and more!

    • 18.7K
    • October 12, 2026
  • Placeable Mine Shaft project image

    Placeable Mine Shaft

    Allows you to craft and place mine shafts in the same way as you can place staircases.

    • 53.4K
    • October 10, 2026
  • Bat Form project image

    Bat Form

    Lets you transform into a bat that provides a birds eye view of the valley and a movement speed buff.

    • 57.2K
    • October 4, 2026
  • Quest Helper project image

    Quest Helper

    Adds markers to NPC quest targets, adds fish finding info for fishing quests, adds names to socializing quests.

    • 15.0K
    • October 3, 2026