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NPC Adventures

It's time to adventure! Go on an adventure with the villagers from Pelican Town as companions!

File Details

NPC Adventures 1.0.2 - Polycule

  • R
  • May 9, 2023
  • 408.30 KB
  • 29.1K
  • 1.5.6

File Name

NPC Adventures 1.0.2.zip

Supported Versions

  • 1.5.6

1.0.2 "Polycule"

  • Fixed Kent

1.0.1 "Polycule"

  • Fixed companion dialogues with Hugs & Kisses mod installed (cross-mod compatibility fix)
  • Fixed missing i18n files for quests (this requires manual reassign of quests, see QF docs about commands)

1.0.0 "Polycule"

  • Added Kent as freelance companion (fighter and shooter)
  • Added shooter skill
  • Haley got assigned a protector skill
  • Added protector skill
  • Tweaked fight parameters for Abigail, Alex, Maru, Harvey, Haley, Elliott, Shane, Sebastian and Sam
  • Added more companion dialogues
  • More immersive adventure acceptance rules for all companions
  • Farmer no longer can ask for an adventure when NPC is already sleeping
  • Added scared animation for Haley
  • Companions having scared skill now can show scared animation frame (optional)
  • Added configurable JSON options for scared skill
  • Improved requests with shift button config option (Disabled, Enabled or Required)
  • Fixed companion hint cursor and their transparency
  • Doctor skill can show remaining medkits on their skill icon
  • Companion HUD was moved to left side of screen and slighly redesigned
  • Redone skill icons
  • Added command npcadventures.inspect <companion> to inspect companion disposition data
  • Added command npcadventures.companions to list available companions
  • Added command npcadventures.dumpbag to immediatelly dump companion bag to farmhouse (for debug)
  • Refactored dumping companion bags (hopefuly this fixes spawn bag packade to inacessible place). 0.x dumped bags are no longer revived, but available as standard chest to avoid item loss.
  • Debug commands now uses prefix npcadventures. (like npcadventures.recruit Abigail)
  • Refractored location based dialogues
  • Maru now has only two medkits (Harvey still has 3 medkits)
  • Added configurable JSON options for doctor skill
  • Warrior skill was merged under fighter skill (enable warrior by setting fighter skill option IsWarrior to true)
  • Added configurable JSON options for fighter skill
  • Added freelancers
  • Refactored recruitment dialogue
  • Added support for individual bed-time for each companion
  • Added support for custom adventure accept/reject rules for each companion individually
  • Added Charmer skill (desired for RSV)
  • Lore content was separated into own Content Patcher content pack
  • Added Content Patcher support (except for companion dispositions)
  • Changed distribution files structure
  • Dropped old Content Pack loader (pre-1.0 content packs are no longer loaded)
  • Refactored CSM internals
  • New companion disposition and content pack format