The Resourcer
The industrial revolution has come to the valley, and this time no one can complain because you were the one who did all the manual labor and harvesting!
This mod adds 3 new buildings that produce different resources depending on their level and probabilities, which increase with each upgrade level.
All of them can be built in Robin's shop and, obviously, upgraded there. You can only build one building of each type at a time (for example, if you build a sawmill, you will have to upgrade it to the maximum level before you can build a second one). Each type of building can be built up to a maximum of three times.
Production for each building occurs every 30 minutes of game time and continues throughout the night. Multiple resources can be generated at the same time.
Reference size (tiles occupied) of a Barn: 7x4.
The Quarry
An automated building for mining resources. A maximum of 3 quarries per farm is allowed, and you must upgrade your current one to the maximum level (12) before you can build the next one. Size: 7x3
- Global Mineral Rule: Each cycle has a base probability of 0.2% (multiplied by the building's level) to generate a random rare mineral.
[spoiler]
Level 1
- Time & Cost: 5 days | 4,000 Gold | 100 Wood, 250 Stone
- Base Production: 50% Stone (1 to 3)
Level 2
- Time & Cost: 2 days | 6,000 Gold | 150 Wood, 350 Stone
- Base Production: 55% Stone (1 to 3)
Level 3
- Time & Cost: 2 days | 9,000 Gold | 200 Wood, 450 Stone
- Base Production: 55% Stone (1 to 4) • 8% Copper (1)
Level 4
- Time & Cost: 2 days | 13,500 Gold | 250 Wood, 550 Stone
- Base Production: 60% Stone (1 to 4) • 10% Copper (1)
Level 5
- Time & Cost: 2 days | 20,250 Gold | 300 Wood, 650 Stone
- Base Production: 60% Stone (1 to 5) • 13% Copper (1) • 2% Iron (1)
Level 6
- Time & Cost: 2 days | 30,375 Gold | 350 Wood, 750 Stone
- Base Production: 65% Stone (1 to 5) • 13% Copper (1 to 2) • 5% Iron (1)
Level 7
- Time & Cost: 2 days | 45,600 Gold | 400 Wood, 850 Stone
- Base Production: 65% Stone (2 to 5) • 15% Copper (1 to 2) • 8% Iron (1) • 1.5% Gold (1)
Level 8
- Time & Cost: 2 days | 68,400 Gold | 450 Wood, 950 Stone
- Base Production: 70% Stone (2 to 5) • 20% Copper (1 to 2) • 8% Iron (1 to 2) • 3% Gold (1)
Level 9
- Time & Cost: 2 days | 102,600 Gold | 500 Wood, 1,050 Stone
- Base Production: 70% Stone (2 to 6) • 20% Copper (1 to 3) • 10% Iron (1 to 2) • 3% Gold (1 to 2) • 1% Iridium (1)
Level 10
- Time & Cost: 2 days | 153,900 Gold | 550 Wood, 1,150 Stone
- Base Production: 75% Stone (2 to 6) • 25% Copper (1 to 3) • 13% Iron (1 to 2) • 5% Gold (1 to 2) • 2% Iridium (1)
Level 11
- Time & Cost: 2 days | 230,850 Gold | 600 Wood, 1,250 Stone
- Base Production: 75% Stone (3 to 6) • 25% Copper (2 to 3) • 13% Iron (1 to 3) • 8% Gold (1 to 2) • 3% Iridium (1)
Level 12
- Time & Cost: 2 days | 346,275 Gold | 650 Wood, 1,350 Stone
- Base Production: 80% Stone (3 to 6) • 30% Copper (2 to 3) • 15% Iron (1 to 3) • 8% Gold (1 to 3) • 3% Iridium (1 to 2)
[/spoiler]
The Sawmill
A continuous lumber harvesting facility. Maximum of 3 sawmills per farm. You must reach the maximum level (5) to expand to the next building.
Size: 6x3
- Global Forestry Rule: Each cycle has a base probability of 0.3% (x Level) to drop common tree seeds (Maple, Oak, Pine, Mahogany) and 0.1% (x Level) to drop a Mushroom Seed.
[spoiler]
Level 1
- Time & Cost: 5 days | 8,000 Gold | 550 Wood, 100 Stone
- Base Production: 50% Wood (1 to 3)
Level 2
- Time & Cost: 2 days | 12,000 Gold | 650 Wood, 150 Stone
- Base Production: 60% Wood (1 to 3)
Level 3
- Time & Cost: 2 days | 18,000 Gold | 750 Wood, 200 Stone
- Base Production: 65% Wood (1 to 4) • 20% Driftwood (1 to 2) • 10% Hardwood (1)
Level 4
- Time & Cost: 2 days | 27,000 Gold | 850 Wood, 250 Stone
- Base Production: 70% Wood (1 to 5) • 25% Driftwood (1 to 3) • 15% Hardwood (1)
Level 5
- Time & Cost: 2 days | 40,500 Gold | 950 Wood, 300 Stone
- Base Production: 75% Wood (2 to 5) • 30% Driftwood (1 to 3) • 20% Hardwood (1 to 2)
[/spoiler]
The Composter
Slowly breaks down organic matter to create valuable resources. Maximum of 3 composters per farm. Requires reaching the maximum level (5) to enable the construction of the next one. Size: 5x3
- Global Weather and Season Rule: The composter is an organic building. During Rain or Storm days, all generation probabilities increase by +5%. During Winter, the cold slows down the process, reducing all probabilities by -10%.
[spoiler]
Level 1
- Time & Cost: 5 days | 6,000 Gold | 250 Wood, 100 Stone
- Base Production: 50% Fiber (1)
Level 2
- Time & Cost: 2 days | 9,000 Gold | 350 Wood, 150 Stone
- Base Production: 60% Fiber (1 to 2) • 20% Clay (1)
Level 3
- Time & Cost: 2 days | 13,500 Gold | 450 Wood, 200 Stone
- Base Production: 65% Fiber (1 to 2) • 35% Clay (1 to 2) • 10% Mixed Seeds (1)
Level 4
- Time & Cost: 2 days | 20,250 Gold | 550 Wood, 250 Stone
- Base Production: 65% Fiber (1 to 3) • 40% Clay (1 to 2) • 15% Mixed Seeds (1)
Level 5
- Time & Cost: 2 days | 30,375 Gold | 650 Wood, 300 Stone
- Base Production: 75% Fiber (1 to 3) • 40% Clay (1 to 3) • 20% Mixed Seeds (1) • 5% Moss (1)
[/spoiler]
That's it, construction resources scale similarly to the buildings in the game itself. These buildings are quite large, so you need to manage your farm space wisely.
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