Description
Challenge Modes
You won't last 5 minutes playing this game... Wait a minute...
This mod introduces some interesting challenges to add a new kind of replayability to the game. You can go all out and enable them all, or try them out one by one to see what works best for you.
The challenges are as follows:
- Without leaving the farm: You cannot leave the farm under any circumstances.
- Lock the Farmhouse: You cannot re-enter your house.
- Totems: Allows limited use of totems.
- Mines: You can go to the mines ONLY by using totems.
- Fishing Rod: You can start a new game with this tool in your inventory.
- Backpack: Maximum inventory capacity.
- Tools: Maximum tool capacity.
- Permadeath: If you die, your game will be deleted.
- Softdeath: If you die, you’ll be returned to the start of the day.
- No energy: Fainting counts as death.
- No Seeds: No seeds anywhere.
- No Shipping Bin: There isn't one; it doesn't exist.
- Limited Resources: You can't buy resources from Clint or Robin.
- Limited Storage: Limits the number of chests or storage spaces.
- Energy Drain: You constantly lose energy.
- No Buffs: You won't receive buffs from food.
- Time Multiplier: Days pass more quickly.
- Explosive Mines: Clicking on mines may reveal an active bomb of any of the three types.
For now, these are the challenges. Remember to use GMCM to easily set them up.
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