Custom Starter Package

Replace the 15 parsnip seeds you get at the beginning of the game with whatever seeds, items, weapons, tools, clothing, etc. you want.

This mod lets you replace the starter package contents in the farmhouse with a list you create using Content Patcher.

I have include an example pack in the Files tab. A basic content.json file looks like this:

{
<br />&nbsp;&nbsp; &nbsp;"Format": "1.23.0",
<br />&nbsp;&nbsp; &nbsp;"Changes": [
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;{
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;"Action": "EditData",
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;"Target": "aedenthorn.CustomStarterPackage/dictionary",
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;"Entries": {
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;"aedenthorn.CSPTestCP/ParsnipSeeds": {
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;"NameOrIndex": "Parsnip Seeds",
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;"Type": "Object",
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;"MinAmount": 15,
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;"MaxAmount": 20,
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;"ChancePercent": 100,
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;"MinQuality": 0,
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;"MaxQuality": 0
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;}
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;}
<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;}
<br />&nbsp;&nbsp; &nbsp;]
<br />}


Entry keys must be unique; you can install multiple content packs and each will add its own items to the package.


  • NameOrIndex can be either the key (index) or the first field (name) in the item's data file (e.g. Data/ObjectInformation)
  • Type can be one of the following:
    Object - uses Data/ObjectInformation
    Chest
    - uses Data/ObjectInformation
    BigCraftable
    - uses Data/BigCraftablesInformationHat - uses Data/hats
    Boots
    - uses Data/BootsClothing - uses Data/ClothingInformationRing - uses Data/ObjectInformationFurniture - uses Data/FurniturePickaxe - put the upgrade level in NameOrIndex (e.g. 3 for Gold)Axe - put the upgrade level in NameOrIndex (e.g. 3 for Gold)FishingRod - put the upgrade level in NameOrIndex
    Hoe
    - put the upgrade level in NameOrIndex (e.g. 3 for Gold)WateringCan - put the upgrade level in NameOrIndex (e.g. 3 for Gold)MeleeWeapon - uses Data/weapons
    Pan
    Shears
  • use MinAmount and MaxAmount for items that can stack
  • ChancePercent means the chance that the item gets included
  • use MinQuality and MaxQuality for items that have quality (e.g. crop harvest)



Technical

Requires SMAPI, uses Harmony.

Compatible with Mod Updater for automatic updates.

Code is at https://github.com/aedenthorn/StardewValleyMods.

If you want to complain or ask for help or help me test my mods, you can visit my Discord server.

A list of all my mods for Stardew Valley is available at https://www.nexusmods.com/stardewvalley/articles/895.

The Custom Starter Package Team

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