Building Shift

Lets you shift a building's position pixel-by-pixel or half-tile by half-tile.
This mod is mainly for partial tile positioning for buildings. It lets you hover over a building and use keys to shift the building in any direction. You can also use it to shift buildings to new tiles.

By default, the keyboard's arrow keys are used to shift buildings.

By default, buildings will be shifted one tile pixel per keypress. Tiles are 16 x 16 pixels in size.

By default, holding down a mod key (default Left Shift) will cause the arrow keys to shift buildings 8 tile pixels (half a tile) for each keypress.

By default, pressing Right Shift will reset a building's position to its tile position.

Note that if you shift a building more than 15 pixels in any direction, the mod will move the building to the next tile in that direction; up to 15 pixels the building's tile coordinates will not change.


Config

You can change various things by editing the config.

This mod implements a GMCM menu for in-game config editing.


Technical

Code is at https://github.com/aedenthorn/StardewValleyMods/

The Building Shift Team

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