Additional Mine Maps

Lets you add extra maps to the list of maps used by the mines and skull cave, assign a map to a specific floor, or replace the game's list entirely with your own maps.

With this mod, you can register a map file to be used for the mines and / or Skull Cave; it will be added to the list of randomly selected floor maps.

You can force a map to be used for a specific floor, or set minimum and / or maximum levels for a map to be used on.

Custom maps will never be used for floors divisible by 10 (or 5 in Skull Cave, though idk why).

To register a map, use Content Patcher, following this example:

{
<br />   "Format": "1.23.0",
<br />   "Changes": [
<br />      {
<br />         "Action": "EditData",
<br />         "Target": "aedenthorn.AdditionalMineMaps/dictionary",
<br />         "Entries": {
<br />            "aedenthorn.AMMCustom": {
<br />               "mapPath": "Maps/Mines/aedenthorn.AMMCustom",
<br />               "minLevel": 121,
<br />               "maxLevel": -1,
<br />               "forceLevel": -1
<br />            }
<br />         }
<br />      },
<br />      {
<br />         "Action": "Load",
<br />         "Target": "Maps/Mines/aedenthorn.AMMCustom",
<br />         "FromFile": "assets/AMMCustom.tmx"
<br />      }
<br />   ]
<br />}



Set any of minLevel, maxLevel, and forceLevel to -1 (or just omit them) to ignore them. Level number for Skull Cave starts at 121.


Technical

Requires SMAPI.

Compatible with Mod Updater for automatic updates.

Code is at https://github.com/aedenthorn/StardewValleyMods.

If you want to complain or ask for help or help me test my mods, you can visit my Discord server.

A list of all my mods for Stardew Valley is available at https://www.nexusmods.com/stardewvalley/articles/895.

The Additional Mine Maps Team

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