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All Mods at Once - The 3 AM Modding Fever Dream

A Stardew Valley modpack that includes nearly every mod, offering a complete collection of content, features, and gameplay tweaks for a fully expanded farming experience.

File Details

All Mods at Once-1.9

  • R
  • Mar 28, 2026
  • 503.15 KB
  • 359
  • 1.6.15

File Name

All Mods at Once - The 3 AM Modding Fever Dream-1.9.cfmodpack

Supported Versions

  • 1.6.15

Version 1.9 – The Great Cleanup

Stability overhaul – fewer crashes, faster loading, same massive mod count.


What changed

This update is a major stability pass. I went through every single SMAPI log entry and removed mods that were broken, conflicting, or doing absolutely nothing. The modpack went from ~1,465 mods down to ~1,000+ working mods and it's actually more functional now because hundreds of those removed mods weren't loading anyway.

Fixed

  • Name tags floating above all NPCs – NameTags mod removed
  • NPC portraits falling back to vanilla – Simplified Palette was fighting every other portrait mod for exclusive priority, causing none of them to load
  • Greenhouse, Cellar, and Horse not rendering custom textures – multiple exclusive mods were canceling each other out
  • 220+ missing texture errors – removed broken Jiaojiao furniture mods with missing asset files
  • Save file corruption risk – removed Friendship Streaks (crashed on every save/load) and Post Wedding Dates (crashed every night)

Removed

  • ~137 mods marked "no longer compatible" by SMAPI (targeting pre-1.6 APIs)
  • ~130 mods with missing framework dependencies (FarmTypeManager, ProducerFrameworkMod, PlatoTK, Dynamic Game Assets, FurnitureFramework, etc.) – these were being silently skipped by SMAPI anyway
  • Duplicate mods – consolidated perfume variants, Squishmallows, Wild Animals, Marry Me, and others
  • Game-breaking mods – QiChest (crash on launch), VideoPlayer (XNA crash), CarryChest (loses items), and 15+ mods with broken Harmony patches
  • Conflicting mods – reduced 10+ main menu mods to 1, resolved greenhouse/cellar/horse texture conflicts

Known Issues

  • Some Content Patcher warnings remain for mods referencing SVE NPCs (Andy, Claire, Sophia, Victor, etc.) when SVE is not fully loaded – cosmetic only, doesn't affect gameplay
  • A few mods still have broken code references that SMAPI rewrites at startup they work but may behave unexpectedly

Notes for Players

  • Start a new save for the cleanest experience
  • If you're continuing an existing save, some removed mods may leave orphaned items  this is normal
  • Report any issues on the CurseForge page!