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Sky Civilization expansion

Expand your Solarpunk world with new floating islands, renewable energy systems, enhanced airships, dynamic weather, trading, and progression features

Sky Civilization Expansion

Boost renewable energy with weather-responsive power generation, experience dynamic weather, improve NPC trading, upgrade your airship, and unlock six progression milestones as you expand your sky civilization.

Features

  • Renewable Energy – Increase the output of solar, wind, and water generators while expanding battery capacity. Generator efficiency can optionally change with the weather for a more immersive renewable-energy system.

  • Dynamic Weather – Enjoy weighted weather cycles featuring clear skies, overcast, rain, storms, and aurora mist. Press F6 to force the next weather event for testing.

  • NPC Trading – Buy items at lower prices and sell for higher profits at vendor stalls.

  • Airship Upgrades – Improve airship speed, durability, and fuel efficiency.

  • Progression – Complete six unique milestones with on-screen notifications and persistent progress.

First-Time Setup

Because Solarpunk does not provide a public Blueprint SDK, this mod automatically detects compatible game classes through UE4SS. If additional class names are required, the included README explains how to generate them using DumpObjects in just a few minutes. Missing class names will simply disable affected features—they will not crash the game.

Requirements

  • UE4SS (patched for Solarpunk)

  • Follow the installation instructions included in the README.

Configuration

All gameplay multipliers, weather settings, hotkeys, and milestone targets can be customized in scripts/config.lua without modifying the source code.

Notes

This mod uses Lua scripting through UE4SS and does not add new meshes or textures, making it lightweight while enhancing core gameplay systems.

The Sky Civilization expansion Team

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