Sky Civilization Expansion
Boost renewable energy with weather-responsive power generation, experience dynamic weather, improve NPC trading, upgrade your airship, and unlock six progression milestones as you expand your sky civilization.
Features
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Renewable Energy – Increase the output of solar, wind, and water generators while expanding battery capacity. Generator efficiency can optionally change with the weather for a more immersive renewable-energy system.
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Dynamic Weather – Enjoy weighted weather cycles featuring clear skies, overcast, rain, storms, and aurora mist. Press F6 to force the next weather event for testing.
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NPC Trading – Buy items at lower prices and sell for higher profits at vendor stalls.
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Airship Upgrades – Improve airship speed, durability, and fuel efficiency.
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Progression – Complete six unique milestones with on-screen notifications and persistent progress.
First-Time Setup
Because Solarpunk does not provide a public Blueprint SDK, this mod automatically detects compatible game classes through UE4SS. If additional class names are required, the included README explains how to generate them using DumpObjects in just a few minutes. Missing class names will simply disable affected features—they will not crash the game.
Requirements
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UE4SS (patched for Solarpunk)
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Follow the installation instructions included in the README.
Configuration
All gameplay multipliers, weather settings, hotkeys, and milestone targets can be customized in scripts/config.lua without modifying the source code.
Notes
This mod uses Lua scripting through UE4SS and does not add new meshes or textures, making it lightweight while enhancing core gameplay systems.

