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Dialogue Words and Tints

Unlisted
Adds colored labels and text colors to dialogue options so you instantly see which mod each line comes from. Reads dialogue straight from your loaded ESP/ESM/ESL files at runtime, so it survives mod updates and translations.

Ever stared at a dialogue menu with dozens of options and wondered which mod each line belongs to? Dialogue Words and Tints labels and colors every dialogue option by the plugin it comes from — no patches, no string distribution, nothing to redo after an update.

FEATURES
- Colored tags next to every dialogue line showing the source plugin
- Per-plugin text colors, labels (up to 10 chars), and global color modes
- Movable labels (X/Y offset) and optional background for readability
- Reads dialogue directly from ESP/ESM/ESL files at runtime — works regardless of mod version or language
- Full SkyUI MCM plus an optional SKSE Menu Framework (SKMF) interface
- Persistent plugin cache — instant startup after the first scan
- Manual configuration via Data/SKSE/Plugins/DialogueWordsAndTints.json

REQUIREMENTS
- SKSE (matching your game version)
- SkyUI SE (for the MCM)
- Address Library for SKSE Plugins
- Optional: SKSE Menu Framework (unlocks the extra settings UI)

COMPATIBILITY
Works with virtually all UI and dialogue mods. Labels can be repositioned and text colors disabled if another mod restyles the dialogue menu. Safe to install or remove mid-playthrough

Dialogue Words and Tints Team

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