Vampires Can Kill | Chinese Translation

Chinese Translation Vampires Can Kill

Chinese translation of Vampires Can Kill by Zero

 

This mod requires LOT51 Core Library

Injection Tools isn't required, but will stop Cattle and Servants from being picked as Walkby

Deadly Drink

The basic feature of the mod is allowing Vampires to kill Sims with a bite.

Interactions from this category are always deadly! Low level vampires might need to weaken the victim before attempting to kill them with a drink.

Fear of Vampires

Witnessing a Vampire drink or getting attacked by a Vampire can trigger the Fear of Vampires:

It pissed me off that there is a generic "Fear of the Dark" but no specific Fear of Vampires (or other occults) so I made one. It can only be solved by slaying a Vampire.

Cattle

Vampires can turn Sims into Cattle to keep them around and drink from them when they need it, like in the old version of the mod. All vampires can tun Sims into Cattle during the New Moon. The "Manipulate Life Spirit" perk unlocks the ability to turn Sims into Cattle always.

Cattle have two custom motives and no social motive, they cannot socialise unless allowed to by their Masters. They also have a custom autonomy.

Plasma (or Blood, depending on the STBL you choose to instal) is what a Vampire consumes when drinking from a Cattle instead of energy like it happens for regular Sims. A Cattle doesn't die from critically low Plasma level, they just pass out, and there is no "recently bitten" limitation for drinking from them, but a critically low Plasma level starts consuming their Life Force. Plasma level goes back to normal if the Cattle is left alone, it goes up faster if the Cattle is well kept (hunger and energy high).

Life Force is what keeps the Cattle alive, pretty much like in the old version, this motive cannot be normally restored, once it's over, the Cattle will die. A Vampire can restore a Cattle's life force by feeding them their plasma, but doing so will block the ability to drink from that Cattle for a while. Vampires can also directly drain Cattle Life Force to restore Vampire Energy;

Life Force also gets drained during a specific event that can only happen at night: the Cattle can get attacked by shadows as their defences are down and they're between life and death. A Vampire with resistance to sun can use the "Protect from Shadows" power on them at night to prevent this.

Cattle Levels

There are 5 Cattle levels, they come with different emotions and autonomy.

Cattle doesn't have the full range of emotions a regular Sim has, they cannot have positive emotions and normally, they're either scared, sad or dazed depending on their level. Level 1 and 2 Cattle are scared, 3 and 4 are sad and 5 are dazed. Their level affects how likely they are to refuse following an order and how good they are at bringing in other victims.

Their appearance also changes on high levels.

The level goes up as you order them around, drink from them or use some powers on them. At level 5 Cattle can be turned into Servants.

Cattle Management

You can give orders to Cattle:

You can either be nice or severe, how you decide to behave with them influences how fast they level up (and nope, I don't reward you for being nice). Aside from the regular stuff like cleaning up and repair stuff, you can also order them to go out and bring back other Sims:

This will send them to a rabbit hole and they'll come back with fresh victims:

What you do with the Sims they bring back is up to you! low level Cattle is better at bringing back victims as they're still more human!

Cattle can defy your orders. Low level Cattle is more likely to say no to a direct order. When they reject an order, you cannot order them again for a while. It also unlocks the ability to punish them:

This is another power that makes them level up. A punished Cattle will not defy orders again for a while.

Cattle doesn't age as long as they're Cattle.

Servants

Level 5 Cattle can be turned into Servant

Servants behave very much like a butler, they do stuff around the house autonomously, you can still order them to do specific things, they never fail at bringing other victims. They're undead, so there is no turning back from the Servant status, they can only be destroyed. (You can turn a Sim back from Servant only with my debug cheats). They don't have needs and they don't socialise:

They also don't age and give a skill bonus to vampires when they're around

Turning Sims into Cattle

In order to avoid the problems the old mod had, there are some restrictions and tests:

If the Sim has a house: they'll be automatically added to your family when you turn them. Sims whose household has more than one Sim but no other Young Adults, Adults or Elders cannot be turned:

For example is you try to turn a Sim whose household only has one YA and all pets, the interaction will fail

If the Sim doesn't have a house: they'll become roommates to prevent them from running away. If you have too many roommates one will leave. I didn't add tests to check how many roommates you have because there are mods that increase the cap. Same restrictions as before applies to households with more than one Sim and less than two adults.

Other occults cannot be turned into Cattle to avoid conflicts with motive bars, but you're welcome to try turning them!

When you turn a Sim into a Cattle, the Cattle automatically belongs to all the Vampires in the household. Some specific interactions can only be used by the original Master, but all the Vampires in the household can drink from them.

Freeing a Cattle

Cattle can be freed by: another Vampire, a Werewolf bite, or the Rite of Ascension from a witch. The Masters will react to another Sim freeing their Cattle.

When you free a Cattle: if the Cattle had been added as a roommate, they're removed and they'll run away. If the Cattle had been added to the household, they'll be removed and they'll run away, it this case they'll become hidden households, you can get those sims back by inviting them into another household or unhiding them with MCCC. If the Cattle has a good relationship with the household, they'll stay either as roommates or as members.

NPCs and Autonomy

(This is something I plan expanding when I'll have more time, right now I want to finish the other projects I put in hold to work on this mod)

You can enable autonomy on vampires on an individual sim basis in my cheats menu by shift-clicking on a Vampire:

There are also 3 NPC roles you can assign from Vlad's statue in the centre of Forgotten Hollow:

They follow Maxis premades set up for Forgotten Hollow and the purpose is giving more lore to the Vampire GP to bring it in line with RoM and Werewolves.

The NPCs roles come with custom autonomy:

Good Vampire (Caleb): will autonomously free every Cattle, will react if they see another Vampire turning a Sim into a Cattle. Cannot turn Sims into Cattle, cannot kill other Sims

Neutral Vampire (Lilith): will autonomously restore Cattle's life force. Will attack a Vampire who turns a Sim into a Cattle in front of them. Can kill other Sims but cannot turn them into Cattle. Sides with the Good Vampire NPC.

Grand Master Vampire (Vlad): the most interesting one (autonomy only enabled in Forgotten Hollow), the Grand Master vampire can and will autonomously turn Sims into Vampires or Cattle. So if you, for example, set Vlad for the role and visit him at his mansion, it could happen that he'll turn a Sim in your household into a Cattle and steal them from your family (the active Sim cannot be a target for this autonomy)

You can give these roles to played Sims and assign more than one vampire for the role, but you only need one for each. It's also a completely optional feature.

 


 

吸血鬼可以杀人的简繁汉化

 

这个模组可以使吸血鬼通过吸血杀死模拟市民,并包括自定义死亡和鬼魂类型。目睹吸血鬼吸血或被攻击的模拟市民会触发对吸血鬼的恐惧,只能通过杀死吸血鬼来解决。吸血鬼可以蓄养模拟市民并将他们作为仆从,吸取血浆和生命力,命令他们带来新的受害者。还可以在遗忘山谷分配善良、中立或邪恶的NPC角色,NPC会自主转化、攻击模拟市民或阻止这种行为。

 

需要LOT51 Core Library

The Vampires Can Kill | Chinese Translation Team

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