promotional bannermobile promotional banner

Teleport Sims Interactions

Adds shift-click interactions for easy teleportation of sims to the current lot, that also (usually) doesn't overlap multiple sims.

File Details

Teleport Sims Interactions 1.1.4.zip

  • R
  • Mar 20, 2026
  • 50.12 KB
  • 3.5K
  • 1.122.212

File Name

Teleport Sims Interactions 1.1.4.zip

Supported Versions

  • 1.122.212

-- 1.1.4 --
Fixes a line in the tuning of the 3 main teleport interactions, since Better Exceptions' Patch Day Report complained about them previously.

-- 1.1.3 --
Fixes the last exception for game patch 1.117.227

-- 1.1.2 --
TL;DR: Fixes werewolfs' fury, spellcasters' charge and toddlers' fun (if still locked) being maxed out and small dispersal improvment

Fixes

  • Fixes the unneeded "needs"/motives/commodities of werewolfs (fury) and spellcasters (charge) being set to the max. value for NPCs. It now only maxes out commodities that have a valid range of -100 to 100 and that are unlocked (like fun for toddler initially), this should now only work on the needs that you'd probably want maxed out for the NPCs.
  • It now also sets the value of the need to the max. random range value in the inital tuning, if that is available.

Improvments

  • Small change to the dispersal, you now shouldn't be able to have sims spawn in walls that aren't connected to a full room 

-- 1.1.1 --

Addresses an annoyance/problem (not a bug) with the teleport if you teleport a sim with the fairy wings equipped from the newest DLC. As the wings are considered an object that the sim "carries" (similar to the "Set as Head" Object cheat interaction), when the sim gets reset - which this mod does to stop the sim from whatever they are doing - the sim's fairy wings are unequipped. They normally only get requipped once a sim does something else.
This update partialy addressed this by ensuring that the first thing the sim does, if you have your game unpaused, is equip their wings again after a second without having to do something else. I'll mabye look into manually adding the equipping of the wings, so you won't even have to unpause, at a later date.

BTW, this update SHOULD be compatible with game versions before the newest DLC, if you still run into problems maybe try the update before this.


-- 1.1.0 --

TL;DR: You can now enable/disable the dispersal/spreading out of sims, teleport the last batch of teleported sims more easily and also use the teleport interactions on objects.

 

Changes:

  • When teleporting a sim that is currently posing with WW or Andrew's pose player then the sim will not be reset (Same as using the debug reset interaction on them)
  • Added config options to disable & enable the dispersal, seperated by if used on the ground/rug or on other objects/sims, see added interactions. Currently, enabling dispersal on objects/sim can still result for some objects in either a single sim being placed in the location of the object, but it does disperse the other sims correctly, or all still being placed into the location of the object.
  • Added all teleport interactions to normal objects
  • Removed the "Sent all teleported Sims home" from the ground's interactions to make the category tidier. It can now only be accessed by clicking on a sim.

Added Interactions:

  • "Previously teleported"
    • Under "Teleport Sims...", teleports the previous batch of sims to the new location/object.
  • "Dispersal on Ground?" & "Dispersal on Object/Sim?"
    • These are also available under "Teleport Sims..." depending on if you clicked on the ground/rug or on another object/sim. Their icon shows if the setting is currently enabled or disabled. By default dispersal on ground is enabled and dispersal on object/sim is disabled.

 

-- 1.0.1 --
Improves the object-awareness (E.g. rugs and other objects a sim can walk through/on top of now shouldn't be a problem.) and fixes sim being teleported to impassable terrain.