Description
1. Female Vampire Charmer
Female vampire sims with this trait are special supernatural creatures. Their skills are no different from other vampires. However, they possess a natural and unique ability to charm other sims' species for their own benefit. Their vampiric power is progressing even while not practicing their skills. Also, they stop aging at their adult years, and they are immune to emotional, or any kind of death in general.
2. Male Vampire Charmer
Male vampire sims with this trait are special supernatural creatures. Their skills are no different from other vampires. However, they possess a natural and unique ability to charm other sims' species for their own benefit. Their vampiric power is progressing even while not practicing their skills. Also, they stop aging at their adult years, and they are immune to emotional, or any kind of death in general.
3. Female Witch Charmer
Female spell caster sims with this trait are special supernatural creatures. Their skills are no different from other spell casters. However, they possess a natural and unique ability to charm other sims' species for their own benefit. Their spell casting power is progressing even while not practicing their skills. Also, they stop aging at their adult years, and they are immune to emotional, or any kind of death in general.
4. Male Wizard Charmer
Male spell caster sims with this trait are special supernatural creatures. Their skills are no different from other spell casters. However, they possess a natural and unique ability to seduce other sims' species for their own benefit. Their spell casting power is progressing even while not practicing their skills. Also, they stop aging at their adult years, and they are immune to emotional, or any kind of death in general.
Note that Neighborhood automatic death stories and notifications don't affect sims with any of those traits. Also, the mod is tested thoroughly and does not conflict with any other occult tweaks, tuning, or mods like hybrid occult sims that perhaps you may use in your game. You can even apply 2 traits to a sim that is a spell caster and a vampire, like the wizard and the vampire charmers, and will still work. Some buffs that are created after a romantic social interaction to another sim may appear twice, though.
How the traits work in general. Spell caster sims will automatically lose the strong or weak bloodline and will gain the ancient bloodline trait, upon adding the charmer trait.
As long as both vampires and spell casters, have one of the traits and the main buff appears, they gain medium occult experience, so you may see floating plus icons in various instances while their xp rises up.
They can only charm other sims through a romantic social, even with zero romance between them. Obviously, the mod wouldn't work by adding it to a child sim, either way.
When the sims use this interaction they touch their temples, the romance between another sim may not increase, but if it is successful the Charmers will automatically gain experience points. Spell casters gain 2 points and Vampires 1 point. And the cherry on top; the charmers will fill all their needs, magically, while performing this interaction!
Occasionally the charmers have negative moodlets because they lack vampire lore knowledge, or they miss the main gameplay traits of Master, Regained Humanity Trait, Slinger of Spells and/or Potion Master. Once they complete at least one of these main game Aspirations, they will stop having those annoying moodlets. If they have already completed them, then you will only see the vampires getting angry because they require sim plasma and plasma packs just don't satisfy their thirst. At least, they will stop feeling angry when they drink a pack, or if they simply use their charm to fill their needs in an instant.
Note that romantic buffs do not appear to targeted sims after the interaction, unless they appear to have at least some romantic interest between them.
The traits can be added from Teen, Young Adult to Adult Sims.
You may either use them as CAS traits or add them to a sim as Supplementary Gameplay Traits. The second option is better by my own humble opinion.
Happy Gaming!
P.S. For a more interesting and immersive story progression and creation, I would suggest you to use the Immortal Spiritual Leaders traits on the side by adding them to human sims. You may add them to occult sims too, but I think that the game is amazingly more immersive, and magical this way!
Last but not least; if you already have downloaded an older version of the mod with a similar name instead of the Charmers name, from my old website (which does not exist anymore), you may as well delete the old version and add this one. It will work exactly as the old one, without errors, just with an exciting tuning and add-ons. And a small script file on the side. Along with the package file.
*All mods work as they supposed to be. Please, do not ask me for updates, that are completely unnecessary. If you encounter any kind of issue, know that my mods do not create a conflict because of new game patches or updates. However, other mods may conflict with my mods, and this kind of issue, goes beyond my own control.
In case I see that any of my mods does not actually work with new game patches or updates, I will be the first to let you know. And if I can't get the mod to be updated, I will be the first to withdraw it from my projects.