[Lucien] Simulation Overhaul v1.2
What's new
1. detection & suppression of spamming repetition (in the same vein as tyjokr 'Queue Guard').
- the difference with my implementation of the queue guard is that the attempt threshold will be debt adaptive, rather than the tyjokr's static (5 attempts), for example 3 attempts if debt >= 2.0m.
- i have also added an emergency bypass to the queue guard in the event of hunger/bladder/energy being less than a certain critical/emergency threshold to avoid accidental deaths, something which is not implemented in tyjokr's queue guard
- furthermore, my implementation will be running purely on memory, which will eliminate disk-write micro-stutters, so there won't be any.log file
- guarantee for long-term memory leaks prevention, through 'zone lifecycle GC' instead of only 'lazy size sweeps'
- however, I have added a mod reconciliation detection between this mod and tyjokr's queue guard, if you prefer to use his mod over mine. I have added a detection (don't change the name of his original mod file) so that his mod will take over the queue guard handling, you can see this in the .status cheat for confirmation on which queue guard is active (native vs tyjokr)
2. situation micro-jitter dispatcher.
- staggers NPC route starts by 0.05-0.25s during mass events such as high school, wedding seating, festival arrivals. this is an attempt to eliminate synchronous doorway stampedes and route failures. the household sims will always reacts with 0s delays.
3. paired socials watchdog addition which specifically monitors paired social interactions (wedding vows, first dance, toasts, dates, hugs etc). previously, if a sim was frozen for >12 sim seconds, the mod will symmetrically release both sims, but now, it will detect if the sim is actively moving, since in some cases, such as moving a large amount of distance, it might exceed 12 sim seconds, and cancelling the actions prematurely.
4. contested object auto routing
- when multiple sims contest the same chair, table, computer etc, the losing sim will be redirected to open alternatives instead of standing idle with blank thought bubbles, which will hopefully solve issues of sims standing when they should be performing a specific action.
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