File Details
Sims Own Business v0.4A
- R
- Apr 26, 2026
- 52.74 KB
- 986
- 1.123.66
File Name
SimsOwnBusinessv0.4A.zip
Supported Versions
- 1.123.66
🔄 Changelog – v0.4A (vs v0.4)
🆕 Added
- 💻 Routed Computer Work System (Prototype Foundation)
- New interaction path that routes Sims to a computer for work
- Establishes the foundation for in-world, object-based gameplay
- 🧪 Interaction Lifecycle Tracking System
- Tracks full interaction flow:
- menu_clicked
- interaction_queued
- interaction_started
- posture_acquired
- work_session_started
- interaction_completed / cancelled / failed
- Tracks full interaction flow:
- 🛡️ Session Safety & Recovery System
- Automatic watchdog for overdue work sessions
- Safe handling of invalid or corrupt session states
- Prevents permanent “active session” lock conditions
- 🔒 Interaction Queue Guard
- Prevents duplicate or conflicting work interactions
- Ensures only one active work session per Sim
- 🧰 Recovery Commands
sob.work.session.clearsob.work.session.recovery_clear- Safely clears session state, locks, and interaction guards
🔧 Improved
- ⏱️ Work Session Lifecycle Stability
- Sessions now start only after a valid interaction state
- Sessions safely terminate on cancellation or failure
- Eliminates indefinite active session states
- 💬 Notification System
- Replaced raw debug output with quality bands:
- Failed / Poor / Good / Excellent
- Cleaner and more player-friendly feedback
- Replaced raw debug output with quality bands:
- 🧠 Interaction System Reliability
- Improved consistency between menu interactions and backend execution
- Reduced invisible or looping interaction attempts
🐞 Fixed
- Fixed work sessions remaining active past expected completion time
- Fixed repeated “already working” notification loops
- Fixed cases where failed interactions left the system locked
- Reduced UI flickering caused by invisible interaction retries
⚠️ Known Limitations
- Sims may route to the computer but do not yet sit or type
- Routed work interactions remain in prototype phase
- Work sessions will not start unless a valid interaction state is reached (intentional safe behaviour)
🧠 Notes
- This update focuses on system stability and interaction architecture, not new gameplay features
- It prepares the mod for full in-world interaction behaviour in upcoming updates

