File Details
Sim Control Hub v1.3.4
- R
- Mar 25, 2025
- 87.26 KB
- 4.3K
- 1.113.291
File Name
DQuiet_SimControlHub_v1.3.4.zip
Supported Versions
- 1.113.291
- Part of the code has been updated to ensure better compatibility with the latest Businesses & Hobbies Expansion Pack DLC. You can now safely control Sims in Customer or any other situation inside small businesses.
- Added "Situation Manager" module to handle Sims' active situations. This new feature allows you to view all situations a Sim is currently involved in, remove unwanted situations, and create visit-type situations (such as "Stay the Night" or "Invite Over") depending on the current lot type. The module helps with troubleshooting potential issues, managing NPC autonomy more effectively, and giving players greater control over social interactions and visits.
- The mod now provides enhanced compatibility with NPC-only careers (such as maids and butlers) that were not originally designed for playable Sims. Since these careers lack proper Rabbit Holes, their initialization will be cancelled. Additionally, a custom notification has been added to the Career Panel for Sims employed in the current area
- The mod has been restructured into independent modules to enable optional feature management in future updates. Currently, users can disable the Situation Manager module by simply removing its corresponding .package file.
- The debug mode has been enhanced with more detailed messaging, enabling better issue detection and troubleshooting. These upgrades provide clearer error reporting and more precise problem identification while maintaining all existing functionality, helping players resolve issues more efficiently.
- The mod now processes selectable Sims' situations more efficiently during lot loading. Situations update immediately upon load rather than waiting for the zone to unpause, followed by automatic permission corrections for the current lot. This optimization results in smoother transitions between locations and more reliable situation management throughout gameplay.
- Fixed an issue causing exceptions when adding Sims in WalkBy situations requiring transportation objects. The error occurred because the system attempted to delete the in-use object twice. For example: In Sulani, taking control of an NPC using a canoe or Aqua-Zip would trigger an exception due to the vehicle being destroyed twice.
- Fixed an issue with selectable Sims getting stuck in "Leave"-type situations. This occurred when a Sim in a Customer situation was active at a Small Business that closed, causing the Sim to be incorrectly added to the Situation_SingleSimLeave scenario. The mod now properly detects these cases and removes affected Sims from these situations.
- Fixed a minor issue where an error was logged when a Sim aged up in the area. This error occurred due to an incorrect attempt to update the portraits of selectable Sims.
- Several Bug Fixes. The improvements address various gameplay-related problems to enhance overall stability and performance.

