File Details
Sim Control Hub v1.3.1
- R
- Feb 8, 2025
- 59.67 KB
- 3.2K
- 1.112.519
File Name
DQuiet_SimControlHub_v1.3.1.zip
Supported Versions
- 1.112.519
- Part of the code has been updated to ensure better compatibility with the latest version of the game. PC: 1.112.519.1020 / Mac: 1.112.519.1220
- Relocated Travel Groups Interactions: Travel Groups-related interactions have been removed from the Pie Menu and are now exclusively accessible through the Relationship Panel. This change improves performance by reducing Pie Menu loading times and resolves several issues previously linked to these interactions.
- Enhanced Situation Detection for Lots: The mod now dynamically detects all available situations within the Zone Director, Open Street Director, and Venue Service. It selectively stops only conflicting situations, resolving previous issues. For example, when making a sim selectable, the mod no longer incorrectly stops club gathering situations. This improvement ensures smoother gameplay and fewer disruptions.
- Fixed Internal Exceptions: A minor bug causing internal exceptions within the mod when interacting with certain objects or animals in the Relationship Panel has been resolved. This includes interactions with items such as the Potty Mouth 2.0 talking toilet and the Grim Deluxe Ascendant Crow.
- Fixed Active Sim Consistency: Resolved a minor bug where the active Sim would unintentionally change when loading a new zone. The active Sim now remains consistent during travel or zone transitions, ensuring a smoother gameplay experience.
- Fixed Career and Rabbit Hole Issues: Resolved several bugs related to careers and Rabbit Holes. This includes issues such as selectable Sims appearing in lots when they should be working. These fixes ensure Sims behave as expected during work hours and maintain proper immersion.
- Improved Debug Mode: The Debug Mode has been enhanced to deliver clearer and more descriptive messages. This update facilitates easier identification and troubleshooting of potential bugs within the game, streamlining the debugging process for both developers and players. Code Refactor and Bug Fixes The code has been refactored, and several minor bugs have been resolved to enhance the overall performance and stability of the mod. These changes aim to provide users with a smoother and more reliable experience. Additionally, I'm considering the release of an open-source version of the mod in the future, which would allow the community to contribute to its maintenance and development.
- Enhanced the triggering mechanism for Discovery Quests when controlling an added selectable sim. Now, the Discovery Quest will only activate when you are controlling a sim from the active household. Previously, it would trigger using the first available sim from the active household, which required iterating over every sim in the household, making it a bit inefficient.
- Fixed Exceptions and Errors Caused by Sim Death: Resolved exceptions and errors that occurred when an sim, belonging to a household without another member capable of living independently, died. The mod now checks if there are other members in the household upon an sim's death and removes all added selectable sims if necessary.
- Updated French Translation, courtesy of user heidi137 - luniversims.fr

