Introduction
A small microgreen growing kit
Catalogue Details
- Name – Microgreen Growing Kit
- Location – Small Appliance
- Preset – 6
- Price – 50 simoleons
- Polycount – 848v/596p
Stats –
1. Moisture
- Tooltip will show the the moister content – dry/full
- Can be watered after a variable period of hours
- Boosts a small amount of growth
2. Fertilizer
- Tooltip will show the the fertilizer content – low/high.
- Using fertilizers will make the fertilizer content high.
- When the fertilizer content is low then the plant can be fertilized. If its high, the plant canot be fertilized.
- Fertilizer required – Fertimix ( Mixture of several bags of fertilizers which can be purchased directly)
5. Harvest
- Tooltip shows – Growing/Produce can be harvested
- Very slow growth if left alone
- Encouraged by watering and using fertilizers
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Interactions –
1. Buy Essentials – Opens a Purchase menu from which you can buy seed packets, fertilizers, enriched soil and plant medicine
2. Clean and Plant
REQUIRES GARDENING SKILL LEVEL – 4+ FOR THE INTERACTIONS TO SHOW UP
– Requires seed packet ( see tooltip)
– Buff – New Beginings (+2 inspired, 120 sim minutes)
3. Talk – Boost to social need and charisma skill. Buff – Botanical Inspiration (+2 inspired, 120 sim minutes)
4. Water – Small boost to growth. can water after a variable period
5. Fertilize – Fertimix fertilizer ( see tooltip)
Plant growth depends upon the fertilizer choosen. Can fertilize after a variable period
– Tooltip will show the the fertilizer content ( low/high)
– Fertilizers can be bought from the Buy Essentials menu or crafted using the Mill
6. Gather Harvest
– After a period of watering and fertilizing, the garden will become ready for harvest.
– Watering boosts growth a small amount
– Will give microgreens + some misc herbs
- Plants revert to unplanted state when harvested
DLC Requirement : Base game CompatibleConflicts: Should not conflict with any other modFiles Required :Herb Garden OPTIONAL Requirement :Microgreens