Magic for Werewolves

Allows werewolves to utilize magic without creating a hybrid.

Russian Translation by Urayxor

Portoguese Translation by Nymphetamine

Dutch Translation by Gothique Simmer

French Translation by Angelus75

 

Allows Werewolves to use RoM magic spells (as well as custom/expanded spells from my other mod, Expanded Realm of Magic) without having to add the Spellcaster trait on top of the Werewolf one.

 

The gameplay is almost identical to that of witches, with a few minor variations.

 

Werewolves are Mooncasters, and their magic is dependent on the lunar phase.

 

To transform a werewolf into a mage, you must complete a brief mission. Begin by reading the warning on the Moonwood Mill townboard and asking about it.

 

 

Maxis premades (Kristopher, Lily, Rory, and Greg) act as the Sages; with a strong enough relationship, Kristopher and Rory can perform the Rite of Ascension.

 

 

If you don't have maxis premades in game, you can unlock magic by getting the Lunar Epiphany perk:

 

 

Mooncaster rank can be viewed by clicking on your Sim:

 

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