Magic Duels are Fun!

Tweaks for magic duels from realm of magic!

File Details

Keiyu_Zero_RoM_DeadlyDuels.zip

  • R
  • May 5, 2026
  • 35.03 KB
  • 310
  • Realm of Magic+1

File Name

Keiyu_Zero_RoM_DeadlyDuels.zip

Supported Versions

  • Realm of Magic
  • 1.121.372

Zer0's Deadly Duel Mod!

 

Requires XML Injector- This is the only requirement. You do not need Zer0's death interactions for this mod, just have XML injector.

 

Sages Aren't Special- Zero increased the chances for sages to win duels, making the, stronger than normal spellcasters. I understand the fantasy, but I like using sages as a barometer to see how far my sim has come. So I capped the power ceiling. Made it universal. Sages no longer have their own unique multiplier.

 

But The Bloodlines...- Zero's original mod gave ancient bloodline spellcasters a MASSIVE 20 multiplier for deadly duels, and honestly??? I kinda fucks with it. I left it in there, but I added weights for the other bloodline traits too. Strong bloodline gets a multiplier of 10. Weak bloodline gets a multiplier of 5. So when the stakes get existential, all the bloodlines weigh in to some degree. (Bloodline weights were not added to my other duel tweaks. the only time bloodlines matter for duels is when they're deadly.)