Up-to-date with the August 25th 1.127.41 patch.
Children of the Full Moon lets non-occult babies be born as occult or Plant Sim when conception or birth falls on a full moon or selected moon phase(s).
This is a remake of a The Sims 3 mod by the same name made by my dear friend Nandonalt.
I hope you all enjoy this version as much as I enjoyed his mod back in The Sims 3 days.
How it works
Two separate chances. A failed try at conception can still succeed at birth if birth is eligible.
- Default phase is Full Moon only. Turn off every phase to stop moon conversions; Always convert still works.
- Default eligible hours are 7pm to 7am (25%), with a separate chance for 11pm to 1am (33%). Those clock hours cannot be changed, but the chance percentages can.
- Include daytime (off by default) makes any hour of a selected phase count. Daytime then uses the 7pm–7am chance. The 11pm–1am chance still applies only to those hours.
Types: Vampire, Werewolf, Spellcaster, Mermaid, Alien, Fairy, Plant Sim.
Types whose pack you do not own are greyed out and cannot be picked. Ghost and robot stay out. Plant Sim is base game.
Priority: per-baby manual assignment, then "Always convert", then per-occult moon chances. "Don’t convert this baby" blocks only this mod. Occults assigned by the game itself or MC Command Center are left alone.
"Always convert" is all or nothing: pick a type to turn it on, Disable to turn it off. Per occult-type moon chances take back control while it is off.
"Manage ongoing pregnancies" lists every pregnant Sim in the save. The game does not settle the litter until labour, so the menu shows has a "Baby 1" row plus a "Pre-fill potential baby" option in case the pregnancy results in more than 1 baby.
Moon-born Plant Sims stay Plant Sims: their five-day timer is frozen. Forbidden Fruit Plant Sims still last five days. Remove Plant Sim in the mailbox strips a moon-born Plant Sim from any Sim in the save; other occult types (even in the same Sim) are left alone.
Since Plant Sims aren't mechanically considered occults by the base game, moon-born Plant Sims can also become another occult and maintain both states at the same time, but the mod will never set a baby as Plant Sim + additional occult at conception or birth.
"Enabled: Off" stops automatic moon conversions, including anything already rolled. "Always convert" and per-baby types still apply. Turning it back on restores a parked moon result.
Click a mailbox for Children of the Full Moon Settings, or use hnry.cotfm.menu.
Records live on the pregnant Sim, inside your save. Moon-born Plant Sim markers live on that Sim.
Requirements
- Script mods enabled
- Keep HNRY_ChildrenOfTheFullMoon.ts4script, HNRY_ChildrenOfTheFullMoon.package, and HNRY_ChildrenOfTheFullMoon.cfg in the same folder.
- Packs are checked when converting a real occult. You do not need every occult pack. The mod will automatically disable occults from packs you don't own.
- Optional: Superfetation extras are separate conception groups, if that mod is installed.
- Optional: MC Command Center leftover humans babies only, except when Use Custom Pregnancy is on and both parents are MCCC occults or hybrid. Occult baby options are respected when MCCC is loaded (not Plant Sim).
- Other mods that take over WooHoo or Try for Baby pregnancy are supported. Base-game WooHoo and Try for Baby work without them. If one of those mods is what starts the pregnancy, this mod still runs on leftover human babies.
Cheats
hnry.cotfm.menu— open the control UI (an active Sim must be selected)hnry.cotfm.status— open the Status dialoghnry.cotfm.logstatus— version, settings, and inject flags (include this, or a screenshot of Status, when asking for help)hnry.cotfm.reload— re-read cfg and retry injectshnry.cotfm.clear(required testingcheats on; same as Clear all data)hnry.cotfm.force— force pregnancy options (you can also use the menu)
Save your game after running the cheats.
Disclaimer
This is one of my first attempts at Python coding/modding. The mod itself is liable to bugs, as most are. Please make a backup of your save before installing.
Support
For bug reporting or support please contact me on Discord @henryvotril
Thank you for using my mods! 💕

