File Details
Gauntlet101010_4_Bartender_Careers.zip
- R
- Oct 7, 2023
- 766.85 KB
- 202
- 1.101.290+2
File Name
Gauntlet101010_4_Bartender_Careers.zip
Supported Versions
- 1.101.290
- Werewolves
- Cottage Living
Had a breakthrough regarding NPCs attached to Venues! You see in order to make careers stick to active Sims they need to have a name. If there's no name associated with them there's a glitch and they get removed. To solve this I had made a trait that constantly re-added them, but have found an even better way to make them work now. Now, for venue-based NPC careers, the venue xml comes first (which will glitch for active Sims, but not for NPCs) and the company xml comes second (which activates normally and works). Previously I thought you needed wither one or the other (that's how XML works), but I think this works because venues will always glitch out for active Sims. Doing things this way doesn't seem to have any negative side effects for the appearance of Bartenders in the worlds either, so I guess the game reads the venue location first and just runs without the company XML having an effect. So I removed the code regarding my custom trait for regular Bartenders and the one found in Moonwood Mill. You no longer need a trait to apply for those careers. The cottage Living career hasn't been affected. This also means one guy can't hold all three careers.