Automatic Unplayed Dynasties/Noble-Ranks

Automatically assigns unplayed Dynasty heirs/outcasts and adds children and spouses of the dynasty heir/head, also passes down noble titles to a child/spouse automatically.

File Details

[Uwaepo] - Auto Dynasty Inheritance v1.4.4

  • R
  • Jun 5, 2026
  • 58.39 KB
  • 0
  • Royalty & Legacy+1

File Name

[Uwaepo]-AutoDynastyInheritance v1.4.4.zip

Supported Versions

  • Royalty & Legacy
  • 1.124.55

05/06/2026 (v1.4.4)

  • Fixed a bug causing an exception if the mod cannot locate the mod files to create config files. It should now default to the location of existing configuration or the top-level of the mod folder.

04/06/2026 (v1.4.3)

  • Changed how settings data are stored (from json to cfg files) to stop conflicts with mods like ModGuard blocking settings from being changed. (old settings should carry over)
  • Changed how dynasty marriages are detected to use in game events to make them more consistent.

04/06/2026 (v1.4.2)

  • Fixed a tuning issue which prevents dynasty children role requirement and remove rivalry enabler options from not opening.

03/06/2026 (v1.4.1)

  • Fixed a bug with noble inheritance which prevents successors from receiving their roles.
  • Fixed a bug where infants were considered older than other ages.
  • Added new settings to check for ages for heir/outcast/noble successor selection.
  • Added an option to toggle existing heirs from being kept if they meet relational needs with the head.  (enabled by default)
  • Added an option to the noble inheritance selection to select successors based on their careers. The settings can either select unemployed sims only, prioritise unemployed sims over employed sims, or pick any sim which qualifies regardless of career. (no priority by default)
  • Added options to toggle which family members can be made into a heir. (children, spouses, siblings and parents)
  • Added a gender priority option which can be used to give male/female sims the priority during picking. The current priority system is roughly high-priority gender children > low-priority gender children > spouses > high-priority gender siblings > low-priority gender siblings > high-priority gender parents > low-priority gender parents. There is no gender priority for heirs by default.
  • Existing heirs must now meet ALL of the heir requirements instead of just the relational needs to remain as heir. (requires the new keep existing heir setting to be enabled, otherwise the highest priority heir replaces them if they are not)

19/05/2026 (v1.4.0)

  • Automatic children additions now works around EA's offspring system.
  • Changed the config file to be created in the same folder as the .ts4script file instead of defaulting the Mods folder.
  • Added a new 'Enforce Dynasty Name' setting which will enforce the dynasty's name if a spouse/parent has that name. (Disabled by default since it can override existing EA surnames)
  • Fixed bugs with automatic marriage settings producing incorrect results.

10/05/2026 (v1.3.2)

  • Added default STBL entries for all other localizations to prevent text from being blank in non-english Sims 4 games.

09/05/2026 (v1.3.1)

  • Fixed errors in the .package interaction tuning.

23/04/2026 (v1.3.0)

  • Added new settings menu interaction under the Sims 'Actions' menu.
  • Implemented item and number pickers for settings.
  • Implemented a settings system using JSON.
  • Added more customisation and control to the code, allowing parts to be enabled/disabled.
  • Added a new option to allow new children/spouses to be added only if the parent/married sim is the head.
  • Added a new option to allow new children/spouses to be added regardless of role.

14/04/2026 (v1.2.2)

  • Dynasty Heads now have their existing children added to the dynasty if they are not already part of one.
  • Added some more error handling/checks to reduce the risk of exceptions.
  • Dynasties are now considered as played if there is at least one member from a played household, rather than just the head/heir as it was before.
  • Fixed a bug where nobles not currently in the world were having their ranks inherited, which isn't something that can typically occur in gameplay.

01/04/2026 (v1.2.1)

  • Fixed a bug causing alliances/rivalries to be made with played dynasties.

01/04/2026 (v1.2)

  • Added a new version of the mod which can automatically add/remove dynasty alliances and rivals if they meet certain relational requirements with the dynasty members and/or head.

01/04/2026 (v1.1)

  • The noble ranks of potential inheriters of other noble ranks now affect if they can or not. A sim with a higher noble rank will no longer be selected to inherit a lower rank.
  • When selecting a dynasty heir, the outcast status is now considered beforehand so that ex-outcasts can become the heir if they have a positive enough relationship with the head sim.
  • Fixed a bug where a dynasty heir becomes the noble successor for a rank they do not qualify for.
  • Cleaned up the code.
  • Minor bug fixes.

31/03/2026 (v1.0)

  • Released the mod.