Automatic Unplayed Dynasties/Noble-Ranks

Automatically assigns unplayed Dynasty heirs/outcasts and adds children and spouses of the dynasty heir/head, also passes down noble titles to a child/spouse automatically.

File Details

[Uwaepo] - Auto Dynasty Inheritance v1.4.0

  • R
  • May 18, 2026
  • 50.81 KB
  • 3.5K
  • Royalty & Legacy+1

File Name

[Uwaepo]-AutoDynastyInheritance v1.4.0.zip

Supported Versions

  • Royalty & Legacy
  • 1.124.55

19/05/2026 (v1.4.0)

  • Automatic children additions now works around EA's offspring system.
  • Fixed EA bug where children sims would be added to dynasties despite already being in another dynasty, leading to exceptions and sims being in two dynasties at once.
  • Changed the config file to be created in the same folder as the .ts4script file instead of defaulting the Mods folder.
  • Added a new 'Enforce Dynasty Name' setting which will enforce the dynasty's name if a spouse/parent has that name. (Disabled by default since it can override existing EA surnames)
  • Fixed bugs with automatic marriage settings producing incorrect results.

10/05/2026 (v1.3.2)

  • Added default STBL entries for all other localizations to prevent text from being blank in non-english Sims 4 games.

09/05/2026 (v1.3.1)

  • Fixed errors in the .package interaction tuning.

23/04/2026 (v1.3.0)

  • Added new settings menu interaction under the Sims 'Actions' menu.
  • Implemented item and number pickers for settings.
  • Implemented a settings system using JSON.
  • Added more customisation and control to the code, allowing parts to be enabled/disabled.
  • Added a new option to allow new children/spouses to be added only if the parent/married sim is the head.
  • Added a new option to allow new children/spouses to be added regardless of role.

14/04/2026 (v1.2.2)

  • Dynasty Heads now have their existing children added to the dynasty if they are not already part of one.
  • Added some more error handling/checks to reduce the risk of exceptions.
  • Dynasties are now considered as played if there is at least one member from a played household, rather than just the head/heir as it was before.
  • Fixed a bug where nobles not currently in the world were having their ranks inherited, which isn't something that can typically occur in gameplay.

01/04/2026 (v1.2.1)

  • Fixed a bug causing alliances/rivalries to be made with played dynasties.

01/04/2026 (v1.2)

  • Added a new version of the mod which can automatically add/remove dynasty alliances and rivals if they meet certain relational requirements with the dynasty members and/or head.

01/04/2026 (v1.1)

  • The noble ranks of potential inheriters of other noble ranks now affect if they can or not. A sim with a higher noble rank will no longer be selected to inherit a lower rank.
  • When selecting a dynasty heir, the outcast status is now considered beforehand so that ex-outcasts can become the heir if they have a positive enough relationship with the head sim.
  • Fixed a bug where a dynasty heir becomes the noble successor for a rank they do not qualify for.
  • Cleaned up the code.
  • Minor bug fixes.

31/03/2026 (v1.0)

  • Released the mod.