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Not Just Imbalanced Perks

Tweaks the Perk system for balance. Each statistic now has 10 perks

This modlet Restructures Perks to resolve the imbalance issues with numbers and usefulness. Each statistic now has 10 perks:

 

Perception (still 10 Perks)

 

Lockpicking has been moved back to Perception (still 10 Perks) as a General Perk
- no longer affects workbench magazine frequency


Strength (10 perks from 9)

 

A new perk - Handy Man - has been added to Strength as a Construction Perk
- takes over Advanced Engineering's repair element
- affects repair tools magazine frequency


Agility (10 perks from 9)

 

Animal Tracker has been moved to Agility as a Stealth Perk
- Localization tweaked to reference Stealth rather than Vision


Fortitude (still 10 perks)

no changes


Intellect (Still 10 Perks)

 

Advanced Engineering has been removed

 

A new perk - Engineering - has been added to Intellect as a Crafting perk
- takes over Advanced Engineering's crafting element
- reduces crafting time for work stations
- affects work station magazine frequency

 

A new perk - Electronics - has been added to Intellect as a Crafting perk
- takes over Advanced Engineering's repair element
- provides experience from trap kills
- affects electronics magazine frequency
- affects trap magazine frequency

 

Electrocutioner
- no longer affects robotics magazine frequency

The Not Just Imbalanced Perks Team

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