This modlet Restructures Perks to resolve the imbalance issues with numbers and usefulness. Each statistic now has 10 perks:
Perception (still 10 Perks)
Lockpicking has been moved back to Perception (still 10 Perks) as a General Perk
- no longer affects workbench magazine frequency
Strength (10 perks from 9)
A new perk - Handy Man - has been added to Strength as a Construction Perk
- takes over Advanced Engineering's repair element
- affects repair tools magazine frequency
Agility (10 perks from 9)
Animal Tracker has been moved to Agility as a Stealth Perk
- Localization tweaked to reference Stealth rather than Vision
Fortitude (still 10 perks)
no changes
Intellect (Still 10 Perks)
Advanced Engineering has been removed
A new perk - Engineering - has been added to Intellect as a Crafting perk
- takes over Advanced Engineering's crafting element
- reduces crafting time for work stations
- affects work station magazine frequency
A new perk - Electronics - has been added to Intellect as a Crafting perk
- takes over Advanced Engineering's repair element
- provides experience from trap kills
- affects electronics magazine frequency
- affects trap magazine frequency
Electrocutioner
- no longer affects robotics magazine frequency

