Improved Hordes

Revamps how wandering & screamer hordes work to provide more challenge and customization into the game. Horde difficulty now scales with gamestage (fully customizable) and the zombie AI has become more aware.

File Details

ImprovedHordes 1.2.0

  • R
  • Oct 3, 2022
  • 57.24 KB
  • 177
  • Alpha 20.3

File Name

ImprovedHordes.zip

Supported Versions

  • Alpha 20.3
  • Updated for compatibility with Alpha 20.6 b9.

Added

  • POI Tags for horde spawns.
    • This means you will no longer encounter animal hordes in cities/towns, and this makes them more common in the wilderness/smaller pois. This also means you will now encounter more zombie hordes while looting large areas, since the potential horde pool is smaller in those areas.
    • Additional information in the improvedhordes stats command regarding the current POI tags in your area. (Requires permission level 0.)

Changed

  • Commands have been rewritten to be more modular behind-the-scenes.
    • This should change none of the existing functionality, but provide easier navigating through the console command menu.
  • Hordes and gamestage difficulty is now additionally decided on where the horde will spawn location-wise, on top of the player group's average gamestage, instead of what biome the player group is currently in.
    • This means that hordes that spawn in the wasteland near a wasteland-forest, wasteland-desert, etc. boundary will have the difficulty of a wasteland horde, vice versa.
    • So don't build too close to the wasteland when starting out, or you'll have a lot of zombies knocking on your door.
  • Animal horde AI now prioritizes running away from players first before going to their target location.