JoeyRays Zone Control

JoeyRays Zone Control
<p>Map Overview</p>

Map Overview

<p>BuildMechanic</p>

BuildMechanic

<p>BuildHatchery2</p>

BuildHatchery2

<p>BuildHatchery1</p>

BuildHatchery1

<p>LoadingScreen_revised</p>

LoadingScreen_revised

<p>BuildMenu</p>

BuildMenu

Description

JoeyRays Zone Control

v2.0

  • Calldown buildings from your headquarter. Units are auto-trained.
  • Upgrade the amount of minerals and vespene you get from resource-producing refineries.


The whole map is split into sectors. In these sectors are production buildings or structures, which will give you minerals and vespine. You gain control of a sector by sending a unit to an Obelisk and stay there for 10 seconds. All production buildings automatically create units when you right click the train button (autocast). In opposition to upgrades, mercenaries and defensive structures, standard units don´t cost anything. Every player has a primary building, currently Planetary Fortress (T), Nexus (P) and Infested CommandCenter. The goal of the game is to kill selfsame structure.

Build Mechanic

http://static.sc2mapster.com/content/images/31/787/JoeyRays_MapOverview.jpg

The JoeyRays Zone Control Team

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  • 3
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  • 1.9K
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