Zergling Wars

Zergling Wars

File Details

Zergling Wars 2.4

  • R
  • Jun 2, 2010
  • 290.72 KB
  • 814

File Name

ZerglingWar.SC2Map

Supported Versions

    V 2.4

    • Added new tech
    • Stimpack: Allows Marines and Marauders to move and fire faster. Drains 1.5 life per second whlie the effect is active.
    • Energy Leech: Allows the Dark Templar to gain a small amount of energy for each klil.
    • Twliight Shroud: Cloaks the Dark Templar, draining energy per second while he is cloaked.
    • Siege Tank Range Increase: Increases the range of the siege tank by 2 in siege mode (Only upgradable once)

    Some of this tech is only avaliable after you have bought a previous upgrade. For instance, you cannot tech Twliight Shroud until you have researched Energy Leech. We are planning on having a "tree" upgrade system, where different people can tech into different things (Infantry, Vehicle, Protoss) or a mixture of all 3 with all basic tech available to everyone.

    • More balance changes
    • Terrain fixed up a bit
    • Last Resort now spawns Zealots and a Dark Templar to help defend while you attempt to recuperate
    • Superwave system has changed. Everytime you spawn a superwave, your wave level goes up. You gain Vespene equal to the wave level per 5 seconds. Your wave level also increases the amount of special units that spawn.
    • Upgrades now cost 5 extra Vespene per upgrade level for all players.
    • Fixed a bug where units that were in production when the round reset would stay in production.
    • Fixed some typos, edited Loading Screen
    • Added a zoom dialog, accessible by typing -zoom
    • The player will only be able to attack their own units and the enemy. You cannot attack your ally's units.
    • Psionic Storm will not hurt allied units.
    • Siege tanks will not hurt allied units (Already implemented, but never explained)

    V 2.3 -SCV start with more energy and now have doubled energy regeneration to support more healing. -Ground turrets now have a small supply cost.

    V 2.2 -Sieges tanks now require only 6 food to build. -Siege mode research now cost 80 minerals. -Shield Regeneration now also decreases the amount of time before shield regen. -Psionic Storm no longer hurts friendly units. -Archon's now have 800 shield. -Archon's now deal large splash damage. -Fixed West side's last resort now works. -Changed the Superwave system slightly to charge the bars for both teams at the same time. Having less zerglings in your lane will still make the bar charge faster. -Added more text at beginning of game to encourage people to stay for next round. -Superlings now give 5 minerals upon death.

    V 2.1 -Lots of balance changes. -New round system. -New Superwave system. -New Last Resort System. -Removed ability to buy superlings or banelings. -Vespene gas income will now increase as the game gets longer to avoid long drawn out rounds.