File Details
Xenosteel's Super Defenders v3.5
- R
- Sep 20, 2010
- 676.30 KB
- 1.6K
File Name
Xenosteel_s_Super_Defenders_v3.5.SC2Map
Supported Versions
v 3.5
- MAJOR Performance overhaul!
- The real problem was with the leaderboard unit count update, since at every unit death or creation it would recount all existing units. Thats a lot of processing.. I fail at programming
- Removed zerglings after wave 14, much better lag too now
- Wave will pause if map has more than 800 units
- Other things...
- Some more terraining.
v 3.4
- Greatly reduced Brood lord lag by making the Broodlings 4x stronger instead of 4x spawning rate
v 3.3
- Reduced preparation time slightly for all difficulties
- Reduced wave time for all difficulties
- Slightly better terraining, and now with fish! I don't want to over-complicate it because I don't want extra lag..
v 3.2
- Start with 2000 Minerals and 1000 Gas
- Start prepare time reduced
- Added difficulty selection menu
- Hard: Zerg units are also super!
- Gives you 4 extra minutes at start, more time between waves.
- Game mode menu
- Normal: Victory after 40 waves
- Infinite: as the name suggests
- Vote timer
- Victory with song!
- Adjusted terrain slightly. Still ugly.