Xenosteel's Super Defenders

Casual Base Defense

File Details

Xenosteel's Super Defenders v3.5

  • R
  • Sep 20, 2010
  • 676.30 KB
  • 1.6K

File Name

Xenosteel_s_Super_Defenders_v3.5.SC2Map

Supported Versions

    v 3.5

    • MAJOR Performance overhaul!
      • The real problem was with the leaderboard unit count update, since at every unit death or creation it would recount all existing units. Thats a lot of processing.. I fail at programming
      • Removed zerglings after wave 14, much better lag too now
      • Wave will pause if map has more than 800 units
      • Other things...
    • Some more terraining.

    v 3.4

    • Greatly reduced Brood lord lag by making the Broodlings 4x stronger instead of 4x spawning rate

    v 3.3

    • Reduced preparation time slightly for all difficulties
    • Reduced wave time for all difficulties
    • Slightly better terraining, and now with fish! I don't want to over-complicate it because I don't want extra lag..

    v 3.2

    • Start with 2000 Minerals and 1000 Gas
    • Start prepare time reduced
    • Added difficulty selection menu
      • Hard: Zerg units are also super!
      • Gives you 4 extra minutes at start, more time between waves.
    • Game mode menu
      • Normal: Victory after 40 waves
      • Infinite: as the name suggests
    • Vote timer
    • Victory with song!
    • Adjusted terrain slightly. Still ugly.