[Working Title] Minion Assault

Assault your opponent's base with multiple customized units

File Details

[Working Title] Minion Assault v 0.7.5

  • B
  • May 20, 2010
  • 2.07 MB
  • 775

File Name

_Working_Title_Minion_Assault.SC2Map

Supported Versions

    May 17, 2010 - First public release beta version 0.5.0

    May 20, 2010 - Updated to version 0.7.5

    • ==== Units ====:
    • All unit attack speeds changed to have longer delays
    • * Zealot - Changed life to 15; lowered upgraded damage by 2
    • * Dark Templar - Changed shield to 5 and life to 10
    • * Immortal - Changed shields to 40, life to 5; hardened shields now take 4 damage per hit max; increased attack range to 4
    • * Archon - Removed attack splash as this was not intended
    • * Stalker - Changed life to 10; lowered speed to 3
    • * Sentry - Changed life to 20; increased range to 3
    • * Colossus - Increased splash range to hit more targets at once, original splash range would barely hit 2 units at a time
    • * Phoenix - Shield increased to 15, life decreased to 15
    • * Void Ray - Lowered life to 30; lowered level 1 charge damage to 1, fully charged to 2; fully charged attack hits 1 time/sec
    • * Carrier - Increased shield to 50, lowered life to 30; reduced max range interceptors can be from Carrier
    • * Observer - Lowered shields to 10
    • * Mothership - Moved starting location over Nexus; added Scanner Sweep skill; increased sight range to 7; now is labeled as a Hero unit
    • ==== UI ====:
    • * Modified all unit tooltips to include updated changes
    • * Added upgrade info to Mothership's Transfusion tooltip
    • * Added tooltip hints to each unit
    • ==== Gameplay ====:
    • * Added computer upgrades; the computer will now build a random upgrade every 2 minutes
    • * Observers are now controllable; each has a life span of 120 seconds, but can still be killed by enemy units
    • * If played online with the game crack/fix, the computer is disabled
    • * Disabled cheats
    • * Allowed offline play for either player 1 or player 2 slot, just change player 2 to "User" and player 1 to "computer" in the Map->Player Properties... menu
    • * Increased the size of the center reveal
    • ==== Plans ====:
    • Add an "AI" that counters your units, like to stop sending Immortals when you have Carriers or Phoenixes
    • Computer can occasionally stop sending units, but this usually happens when you have nearly won Should -finally- be fixed. It is proving to be quite difficult to figure out the exact cause
    • Not a "learning AI". It only sends a random unit wave every time, no hard counters are done on purpose