Warlords ORPG

Warlords ORPG
<p>One of the peaceful areas from the map.</p>

One of the peaceful areas from the map.

<p>Small piece of the temple. </p>

Small piece of the temple.

<p>Small part of The Forge area.</p>

Small part of The Forge area.

<p>You'll never know what will get you there...</p>

You'll never know what will get you there...

Description

Basically in Warlords ORPG you control one main hero, who can not fight at all. But he's capable of controlling three monsters, which are heroes as well. The game is about catching new monsters, leveling, gearing and fusing them to evolve into even stronger and rarer ones. This idea is mainly from Monster Master RPG by Robbepop (back in Warcraft 3).

I took his concept and added a few new key elements:

  • Every action has influence: Whatever you do in Warlords ORPG will be rated good or evil and the story will evolve in the according direction. I hope to increase the replay value.
  • Evil and good heroes may join forces with the human or zerg and engage in the war actively. This will be a pain to balance, but will also create some diversion from the standard ORPG routine.
  • Every player can design a personal home for their monsters, where they can heal, train or just relax. Personal homes are of course saved.

Gameplay video:

Another, more action-orientated gameplay video:

Warlords ORPG UI

Any feedback is appreciated. Greetings, Obatztrara

PS: LOOKING FOR TESTERS!

The Warlords ORPG Team

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