Urban Special Forces (Default and Hero Modes)

Alternate Special Forces

File Details

Urban Special Forces Both Modes Zip v0.39

  • R
  • Aug 12, 2010
  • 2.90 MB
  • 7.9K

File Name

Urban_Special_Forces_0.39_Both_Modes.zip

Supported Versions

    v0.39

    • Reduced file size.
    • Made hero skills and their non-hero counterparts cast-able without switching between subgroups or using different control groups.
    • Fixed multiple bugs.
    • IMPORTANT: From this point on, the versions I upload here will not work correctly if you upload them to battle.net. This isn't something I wanted, but I can't make offline and battle.net versions in the same map without causing many problems. If you need the battle.net version (to upload on a different region, etc.) just ask and I'll send it to you, or if you're on Battle.net US, you can download it off of there. I don't want to upload 3 versions here every time I update. That would just confuse people anyway.

    v0.38

    • Fixed a couple bugs I added in the last version. Sorry!
    • Possibly reduced lag a bit by reducing the frequency of triggers firing and other trigger modifications.

    v0.37

    • Increased last boss difficulty significantly on Normal/Hard, and slightly on easy.
    • Heroes revive at the second spawn point once you've reached it.

    v0.35

    • Fixed Hero Revive error.

    v0.34

    • New Hero Mode, currently playable as a separate map solo. I'm uploading both to sc2mapster.com.
    • Units in an area stop spawning once you kill the boss building for that area.
    • Possibly other changes, a few things didn't get written down but most of the new stuff relates to the new mode.

    v0.33

    • Ghost base and upgraded energy regeneration increased.
    • Mineral gather rate and mineral node capacity increased.
    • Health regeneration from health upgrades applies to bunkers/photon cannons.
    • Mothership boss does large bonus damage to structures.
    • Various small bug fixes/balance changes.

    v0.29

    • Fixed bunker cost.
    • Adjusted easy difficulty.

    v0.28

    • Kill rewards increase with enemy difficulty.
    • More buildings made invulnerable until Boss for that area is killed.
    • Defeat condition added: No units and less than 500 minerals.
    • A couple typo fixes and bug fixes.

    v0.27

    • Fixed Temporary Detection hotkey (was the same as decloak)
    • Fixed EMP ability name.

    v0.26

    • Removed some test units I forgot in the last version.

    v0.25

    • Added a basic income sharing system (everyone except the killing player gets a bonus of 50% of the kill reward when an enemy unit is killed).

    v0.23

    • Reduced DT upgraded damage.
    • IMPORTANT: From this point on, the versions I upload here will not work correctly if you upload them to battle.net. This isn't something I wanted, but I can't make offline and battle.net versions in the same map without causing many problems. If you need the battle.net version (to upload on a different region, etc.) just ask and I'll send it to you, or if you're on Battle.net US, you can download it off of there. I don't want to upload 3 versions here every time I update. That would just confuse people anyway.