UED: First Light

A custom campaign for StarCraft 2

File Details

UED: First Light Map Pack 1.5.1.5

  • R
  • Jan 5, 2023
  • 798.43 MB
  • 19.0K

File Name

UEDFL_Maps.zip

Supported Versions

    UED: First Light Update 1.5.1.5

     

    Clean and Sweep

    • Fixed a Crash issue during the Sniper Section


    UED: First Light Update 1.5.1.4

     

    End Of Innocence

    • Removed Player owned Beacon
    • Units in the elevators now have their proper team colors

     

    UED: First Light Update 1.5.1.3

     

    Clean and Sweep

    • Removed Debug Messages


    UED: First Light Update 1.5.1.2

     

    Campaign Mod

    • Normal Difficulty completion achievement is now awarded if player has completed it in Hard difficulty as well (Applies to current owners of the achievement)

     

    Routhe

    • Gates no longer have a minimap radius
    • Mineral elevator blocker no longer has a minimap radius
    • Out of camera mineral elevator ping is no longer shown during the final holdout

     

    End of Innocence

    • Audiolog 3 and 4 are now saved properly for the player
    • Removed circle minimap pings from heroes
    • Replaced a Terran beacon with the UPL beacon

     

    10-91 Echo

    • A duplicate Darrens is no longer visible during the blimp section

     

    Outpost 497

    • Transport Overlords are no longer selectable
    • Fixed a couple instances where Sergeant Peters lines were named “Sergeant”
    • Terrain of the sewer is now hidden properly after leaving the sewers
    • Tweaked the terrain to allow for visibility of the Guardians attacking the SWAT Van
    • Tweaked the water level to not obscure smaller units as much
    • SWAT Van is no longer treated as an enemy

     

    Clean and Sweep

    • Added new behaviors to the Champion Overlord
    • Trenchard Death sound is no longer cut off
    • Toombs Death sound is no longer cut off
    • Minor tweaks to the Trenchard death scene
    • Fixed Champion Overlord AI not using it’s abilities properly
    • Cleaned up remaining units after the Capitol Holdout
    • Tweaked the map to prevent geometry clipping
    • Tweaked Champion HP in Hard Mode

     

    Payback Time

    • Fixed Mission Music not being muted correctly

     

    Pyrrhic Victory

    • Mortar troopers during the cinematic now correctly display their white color
    • Tweaked the pathing near the edges of the water
    • The Hive and Eggs are now targetable properly during the Bleeder Section

     

    VIP

    • ඞ Hazmats and the APC are now targeted by the Zerg
    • Tweaked the map terrain to hide the prison section during the Intro Cinematic
    • Definitely Added Sandbags

     

    August

    • Champion Zergling will now correctly split and revive
    • Removed random guardians from the Ending Cinematic
    • Removed units spawning out of the map bounds north of the player Base

     

    The Gatekeepers

    • Intro Mining drone is no longer idle
    • Added additional conditions to prevent erroneous nydus spawns
    • Missiles can no longer be counted towards the cave objective

     

    Abandon Hope

    • Paralzying Spore Reticle is now removed properly
    • Mortar troopers now properly display their white colors
    • Minor Tweaks to the ending cinematic
    • Ship alarm now properly plays if Mission Music is disabled

     

    With a Whimper

    • Rescuable Units are no longer named “Denise Allistair”
    • Roach sounds are now properly stopped after the Office Cinematic
    • Hero bars are now displayed properly after the Office Cinematic
    • Zerg patrols will now correctly loop back to their starting points