File Details
Tactical Squads v36.0
- R
- Oct 30, 2011
- 1.34 MB
- 310
File Name
Tactical_Squads.SC2Map
Supported Versions
- Increased proxy mine sight range from 1 to 4
- When the artillery unit fires, it no longer attacks any nearby unit if enemies are not in range
- Artillery Strike can no longer target units that are too close
- Constructors can now build Nuclear Silos
- Nuclear Silos are enabled after 40 turns
- Psionic Training now affects Psi Shield correctly
- Infantry Frenzy, Hyper Boost, and Air Superiority can longer be stacked on the same unit
- Air Superiority dodge chance reduced from 50% to 25%
- Infantry Frenzy, Hyper Boost, and Air Superiority energy cost increased from 15 to 30
- Auto Cannon damage increased to 22
- Auto Cannon damage is now universal
- Psionic Amplifiers now affects Psi Shield correctly
- Reorganised upgrades a little
- Increased Upgrade Armor Plating credit cost from 40000 to 65000
- Upgrade Armor Plating now gives 10 armor to turrets