File Details
Tactical Squads v32.0
- R
- Oct 13, 2011
- 781.09 KB
- 251
File Name
Tactical_Squads.SC2Map
Supported Versions
- Renamed Defense Upgrade to Turret Upgrade
- Moved Turret Upgrade to the turrets from Central Command
- Turret Upgrade now gives additional sight range and weapon range
- Increased all costs and benefits associated with the Turret Upgrade
- Uncaptured Underground Cities now lose energy every turn
- Added another Command Ability
- Combat Training no longer works on Constructors
- Added more tips to the help panel
- Decreased Laser Snipe damage from 150 to 125
- Laser Snipe damage now ignores armor
- Laser Snipe energy cost decreased from 25 to 20
- Increased Plasma Fire damage from 130 to 150
- Increased Plasma Fire energy cost from 15 to 20
- Removed the nuke abilities
- Added more active abilities for the front command card
- Units gain 7% weapon damage instead of 3 weapon damage per level up
- The beginning of each turn now shows the active player
- Units can no longer move during non-active turns
- The Constructor, Cambot, and the 3 turrets, now give exp when killed
- Energy gained from Purchase Energy Crystal increased from 20 to 50