Tactical Squads

Abandoned
Tactical Squads

File Details

Tactical Squads v32.0

  • R
  • Oct 13, 2011
  • 781.09 KB
  • 251

File Name

Tactical_Squads.SC2Map

Supported Versions

    • Renamed Defense Upgrade to Turret Upgrade
    • Moved Turret Upgrade to the turrets from Central Command
    • Turret Upgrade now gives additional sight range and weapon range
    • Increased all costs and benefits associated with the Turret Upgrade
    • Uncaptured Underground Cities now lose energy every turn
    • Added another Command Ability
    • Combat Training no longer works on Constructors
    • Added more tips to the help panel
    • Decreased Laser Snipe damage from 150 to 125
    • Laser Snipe damage now ignores armor
    • Laser Snipe energy cost decreased from 25 to 20
    • Increased Plasma Fire damage from 130 to 150
    • Increased Plasma Fire energy cost from 15 to 20
    • Removed the nuke abilities
    • Added more active abilities for the front command card
    • Units gain 7% weapon damage instead of 3 weapon damage per level up
    • The beginning of each turn now shows the active player
    • Units can no longer move during non-active turns
    • The Constructor, Cambot, and the 3 turrets, now give exp when killed
    • Energy gained from Purchase Energy Crystal increased from 20 to 50