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Shakuras Temple

2v2 map with 4 easily defended exp per player
<p>Basicly showing the low fog, ofc it's more smoke the lower the angle. So the top down shows less fog then this...</p>

Basicly showing the low fog, ofc it's more smoke the lower the angle. So the top down shows less fog then this...

<p>On this version only some texture variation has been fixed. Stuff to be fixed:</p>
<ul><li>More texture variation
</li><li>Add doodads
</li><li>See if any minor fixes to the cliffs is needed
</li><li>Double check if its mirrored correctly</li></ul>

On this version only some texture variation has been fixed. Stuff to be fixed:

  • More texture variation
  • Add doodads
  • See if any minor fixes to the cliffs is needed
  • Double check if its mirrored correctly

<p>Overveiw of the 0.4 edition of this map. This is work in progress. Please note that the orange protoss decal stuff is blurred when zoomed out.</p>

Overveiw of the 0.4 edition of this map. This is work in progress. Please note that the orange protoss decal stuff is blurred when zoomed out.

<p>Added these Protoss runes for the western spawn point.</p>

Added these Protoss runes for the western spawn point.

<p>A teams mains with the naturals on the backside and an additional on the high ground.</p>

A teams mains with the naturals on the backside and an additional on the high ground.

<p>The start locations is easily spotted. The xel'naga towers provide vision over the side routes and gold base structure.
On the left side is the 4th with a ramp covered by rocks leading down to the gold that has the other 4th with rocks as well. The e...</p>

The start locations is easily spotted. The xel'naga towers provide vision over the side routes and gold base structure. On the left side is the 4th with a ramp covered by rocks leading down to the gold that has the other 4th with rocks as well. The e...

<p>This is just the cliffs worked out, before any texture variation or doodads.
(forgot to turn grids off, but it makes it much clearer on this version)</p>

This is just the cliffs worked out, before any texture variation or doodads. (forgot to turn grids off, but it makes it much clearer on this version)

<p>Made some hight variation so that the map doesn't feel that flat. Please note that the fog is turned off at this screenshot.</p>

Made some hight variation so that the map doesn't feel that flat. Please note that the fog is turned off at this screenshot.

<p>A overveiw of the 0.3 map</p>

A overveiw of the 0.3 map

<ul><li>The bases have been made bigger
</li><li>Some minor terrain adjustments to fit the new base size
</li><li>Some texture changes &amp; variation
</li><li>Some doodads added, others removed</li></ul>

  • The bases have been made bigger
  • Some minor terrain adjustments to fit the new base size
  • Some texture changes & variation
  • Some doodads added, others removed

<p>All the dedicated bases to one player, main on the "man made cliffs" with the natural to the left. The 3rd is behind some bushes on a peninsula and 4th on a high ground on the long side edge behind the main.</p>

All the dedicated bases to one player, main on the "man made cliffs" with the natural to the left. The 3rd is behind some bushes on a peninsula and 4th on a high ground on the long side edge behind the main.

<p>Deleted some smoke and lowered it so that it's only in the low grounds. Also added some plants and hight variation around here</p>

Deleted some smoke and lowered it so that it's only in the low grounds. Also added some plants and hight variation around here

<p>The new rocks behind the main to make the exps easier to grab early</p>

The new rocks behind the main to make the exps easier to grab early

<p>the bases have now been made bigger and minerals further away from the ramps.</p>

the bases have now been made bigger and minerals further away from the ramps.

Description

This is my 2nd map made in SC2 For my other maps, please check out http://www.sc2mapster.com/profiles/skyass/

This is a 2v2 map with the two players spawning on close positions on separate platforms with kind of big ramps. Just behind their mains there are 3 exps (one behind each player and an additional in the middle). In each corner is another exp (what I'd call a 3rd). In the middle on each long edge is a gold with a huge entrance and cliffs with ramps down to the gold blocked by rocks. On that cliff that have ramps towards the gold is the last exp (what I'd call a 4th exp)

Changed the name from "Shakuras Dark Temple" to "Shakuras Temple" cuz the former name were taken on battle.net.

This is work in progress, please note that

Shakuras Temple Team

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