promotional bannermobile promotional banner

SC1 Episode 2 - Overmind

Abandoned
SC1 Episode 2 - Overmind

File Details

Overmind v1.5 (German)

  • R
  • Apr 26, 2013
  • 68.56 MB
  • 1.6K

File Name

Overmind_v1.5_DE.zip

Supported Versions

    v1.5 - Enhanced Edition

    • maps updated to be compatible with SC1BWmod (many new unit models, effects etc.)
    • Medic heal rate decreased, for story-related reasons (non-UED, lower tech field medics serving at the time)
    • added campaign launcher functionality - "cancel" and "back to menu"-buttons, and typing "quit" as a chat message during the game now take you to the campaign menu
    • added short intros to each mission
    • briefing text writeout more or less synced to audio
    • in-game music now always starts at the beginning
    • script or data-related error/warning text no longer appears
    • score screens now count pre-placed units as produced units
    • a lot of terrain-related visual changes
    • other miscellaneous cosmetic changes

    Some map-specific changes:

    Mission 2 - Egression

    • a Drone carrying the Chrysalis can no longer mutate into a structure

    Mission 3 - The New Dominion

    • fixed, optimized Drop AI
    • tweaked attack waves slightly - less Medics, more firepower

    Mission 4 - Agent of the Swarm

    • expanded playable area to the south slightly, an expansion now fits in the southeast corner
    • tweaked attack waves slightly - less Medics, more firepower

    Mission 5 - The Amerigo

    • RTS mode added - players can now choose to play the map in either third person shooter or traditional RTS mode
    • changed map lighting

    Mission 7 - The Culling

    • slightly reduced the time between later attack waves

    Mission 9 - Invasion of Aiur

    • a Drone carrying the Chrysalis can no longer mutate into a structure

    Mission 10 - Full Circle

    • a Drone carrying the Chrysalis can no longer mutate into a structure
    • new model for the Protoss (Xel'Naga) Temple
    • changed lighting for the ending

    v1.03

    by Telenil

    • easy difficulty option added
    • some decals changed to represent factions more accurately (Protoss decals, Terran Dominion, Garm Brood)

    Mission 2 - Egression

    • Scourge are now available from this map onwards

    Mission 4 - Agent of the Swarm

    • removed Kerrigan's Razor Storm ability for this mission (added Consume)
    • added 2 Queens as starting units
    • first attack wave weakened slightly
    • one huge attack wave split into two separate attacks

    Mission 6 - The Dark Templar

    • changed loading screen background
    • changed Tassadar's portrait to match the Protoss campaign

    Mission 7 - The Culling

    • Defilers are now available from this map onwards
    • AI will upgrade a little more (in hard mode)
    • slightly adjusted later AI attack timings to be more frequent

    Mission 8 - Eye For An Eye

    • tweaked AI attack target randomization to have slightly less emphasis on the southern canyon (it had more emphasis than the other attack locations)
    • weakened two early/midgame attack waves slightly (minus 1 zealot)
    • northwest beacon moved slightly further from the "escape zone" (doesn't actually affect the game)

    Mission 9 - Invasion of Aiur

    • disabled the use of pre-placed zealots on the high ground from attack waves

    Mission 10 - Full Circle

    • disabled the use of the green Protoss' pre-placed zealots on the ramps from attack waves

    v1.02

    • removed the black map edges (mostly affected widescreen resolutions)
    • standardized map names (for saves etc.)
    • other minor cosmetic changes (terrain etc.)
    • Chrysalis/Khaydarin Crystal should no longer be depositable in any way (maps 2, 9, 10)

    Mission 2 - Egression

    • the briefing should now load properly on all graphic settings

    Mission 4 - Agent of the Swarm

    • Raynor's Command Center can now be infested

    Mission 5 - The Amerigo

    • fixed camera glitch near the prison door control
    • you can now reset the TPS view after loading a save

    Mission 8 - Eye For An Eye

    • it can be pretty brutal, so weakened (aka nerfed) an AI starting attack or two slightly, added an additional drone to player's starting units

    Mission 10 - Full Circle

    • strengthened the AI's later attacks slightly

    v1.01b

    • fixed a dependency issue to prevent problems with future game patches/mod updates

    Mission 4 - Agent of the Swarm

    • fixed the bugged Vespene Geyser(s)?

    Missions 9 - Invasion of Aiur, 10 - Full Circle

    • fixed a terrible, terrible bug which caused the Khaydarin Crystal to spawn out of nowhere
    • fixed a bugged Vespene Geyser in mission 9

    v1.01

    • fixed Queen movement (trigger-based fix which is far from optimal, but hey, it works)
    • due to certain circumstances, all Queen abilities are instantly available (researched). At least Queens are now usable.
    • minor cosmetic changes

    Mission 1 - Among the Ruins

    • You were given false information: apparently the town in the intro, Riksville, is some other town located on Mar Sara. The town is now called Chazington.
    • Burrow is now available in this mission, like in the original

    Mission 3 - The New Dominion

    a Terran Ghost Academy replaced by the proper SC1 Academy (whoops)

    Mission 4 - Agent of the Swarm

    • Ghost Academies replaced by proper SC1 Academies
    • Scourge are now available, as in the original
    • the Terrans will get Level 1 Ship Plating at a certain point
    • one Command Center replaced by one with ComSat Station to hopefully get the AI to scan Lurkers more

    Mission 6 - The Dark Templar

    • fixed a bug where the dialogue at the end would sometimes occur twice
    • added a Shield Battery for the Protoss, as in the original

    Mission 8 - Eye For An Eye

    • fixed a Vespene Geyser that wouldn't allow an Extractor

    Mission 10 - Full Circle

    • fixed a Vespene Geyser that wouldn't allow an Extractor
    • added Shield Batteries for the Protoss, as in the original

    v1.0

    • first release

    briefing text colors are wrong, will be fixed later