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SC1 Episode 2 - Overmind

Abandoned
SC1 Episode 2 - Overmind

File Details

Overmind v1.03 (Russian)

  • R
  • Jan 27, 2012
  • 58.68 MB
  • 5.8K

File Name

Overmind_v1.03_RU.zip

Supported Versions

    v1.03

    by Telenil

    • easy difficulty option added
    • some decals changed to represent factions more accurately (Protoss decals, Terran Dominion, Garm Brood)

    Mission 2 - Egression

    • Scourge are now available from this map onwards

    Mission 4 - Agent of the Swarm

    • removed Kerrigan's Razor Storm ability for this mission (added Consume)
    • added 2 Queens as starting units
    • first attack wave weakened slightly
    • one huge attack wave split into two separate attacks

    Mission 6 - The Dark Templar

    • changed loading screen background
    • changed Tassadar's portrait to match the Protoss campaign

    Mission 7 - The Culling

    • Defilers are now available from this map onwards
    • AI will upgrade a little more (in hard mode)
    • slightly adjusted later AI attack timings to be more frequent

    Mission 8 - Eye For An Eye

    • tweaked AI attack target randomization to have slightly less emphasis on the southern canyon (it had more emphasis than the other attack locations)
    • weakened two early/midgame attack waves slightly (minus 1 zealot)
    • northwest beacon moved slightly further from the "escape zone" (doesn't actually affect the game)

    Mission 9 - Invasion of Aiur

    • disabled the use of pre-placed zealots on the high ground from attack waves

    Mission 10 - Full Circle

    • disabled the use of the green Protoss' pre-placed zealots on the ramps from attack waves

    v1.02

    • removed the black map edges (mostly affected widescreen resolutions)
    • standardized map names (for saves etc.)
    • other minor cosmetic changes (terrain etc.)
    • Chrysalis/Khaydarin Crystal should no longer be depositable in any way (maps 2, 9, 10)

    Mission 2 - Egression

    • the briefing should now load properly on all graphic settings

    Mission 4 - Agent of the Swarm

    • Raynor's Command Center can now be infested

    Mission 5 - The Amerigo

    • fixed camera glitch near the prison door control
    • you can now reset the TPS view after loading a save

    Mission 8 - Eye For An Eye

    • it can be pretty brutal, so weakened (aka nerfed) an AI starting attack or two slightly, added an additional drone to player's starting units

    Mission 10 - Full Circle

    • strengthened the AI's later attacks slightly

    v1.01b

    • fixed a dependency issue to prevent problems with future game patches/mod updates

    Mission 4 - Agent of the Swarm

    • fixed the bugged Vespene Geyser(s)?

    Missions 9 - Invasion of Aiur, 10 - Full Circle

    • fixed a terrible, terrible bug which caused the Khaydarin Crystal to spawn out of nowhere
    • fixed a bugged Vespene Geyser in mission 9

    v1.01

    • fixed Queen movement (trigger-based fix which is far from optimal, but hey, it works)
    • due to certain circumstances, all Queen abilities are instantly available (researched). At least Queens are now usable.
    • minor cosmetic changes

    Mission 1 - Among the Ruins

    • You were given false information: apparently the town in the intro, Riksville, is some other town located on Mar Sara. The town is now called Chazington.
    • Burrow is now available in this mission, like in the original

    Mission 3 - The New Dominion

    • a Terran Ghost Academy replaced by the proper SC1 Academy (whoops)

    Mission 4 - Agent of the Swarm

    • Ghost Academies replaced by proper SC1 Academies
    • Scourge are now available, as in the original
    • the Terrans will get Level 1 Ship Plating at a certain point
    • one Command Center replaced by one with ComSat Station to hopefully get the AI to scan Lurkers more

    Mission 6 - The Dark Templar

    • fixed a bug where the dialogue at the end would sometimes occur twice
    • added a Shield Battery for the Protoss, as in the original

    Mission 8 - Eye For An Eye

    • fixed a Vespene Geyser that wouldn't allow an Extractor

    Mission 10 - Full Circle

    • fixed a Vespene Geyser that wouldn't allow an Extractor
    • added Shield Batteries for the Protoss, as in the original

    v1.0

    first release

    Queens still not completely working as intended