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SC1 Episode 2 - Overmind

Abandoned
SC1 Episode 2 - Overmind

File Details

Overmind v1.01b (French)

  • R
  • Jul 22, 2011
  • 59.56 MB
  • 2.8K

File Name

Overmind_v1.01b_FR.zip

Supported Versions

    v1.01b

    • fixed a dependency issue to prevent problems with future game patches/mod updates

    Mission 4 - Agent of the Swarm

    • fixed the bugged Vespene Geyser(s)?

    Missions 9 - Invasion of Aiur, 10 - Full Circle

    • fixed a terrible, terrible bug which caused the Khaydarin Crystal to spawn out of nowhere
    • fixed a bugged Vespene Geyser in mission 9

    v1.01

    • fixed Queen movement (trigger-based fix which is far from optimal, but hey, it works)
    • due to certain circumstances, all Queen abilities are instantly available (researched). At least Queens are now usable.
    • minor cosmetic changes

    Mission 1 - Among the Ruins

    • You were given false information: apparently the town in the intro, Riksville, is some other town located on Mar Sara. The town is now called Chazington.
    • Burrow is now available in this mission, like in the original

    Mission 3 - The New Dominion

    • a Terran Ghost Academy replaced by the proper SC1 Academy (whoops)

    Mission 4 - Agent of the Swarm

    • Ghost Academies replaced by proper SC1 Academies
    • Scourge are now available, as in the original
    • the Terrans will get Level 1 Ship Plating at a certain point
    • one Command Center replaced by one with ComSat Station to hopefully get the AI to scan Lurkers more

    Mission 6 - The Dark Templar

    • fixed a bug where the dialogue at the end would sometimes occur twice
    • added a Shield Battery for the Protoss, as in the original

    Mission 8 - Eye For An Eye

    • fixed a Vespene Geyser that wouldn't allow an Extractor

    Mission 10 - Full Circle

    • fixed a Vespene Geyser that wouldn't allow an Extractor
    • added Shield Batteries for the Protoss, as in the original

    v1.0

    first release

    Queens still not completely working as intended