SC1 Episode 1 - Rebel Yell

Abandoned
Starcraft One - Terran campaign remake

File Details

SC1BWmod v4.5

  • R
  • Sep 21, 2012
  • 105.19 MB
  • 24.5K

File Name

SC1BWmod_v4.5.zip

Supported Versions

    v4.5

    General:

    • fixed an issue which caused Vespene Geysers to become unclickable after Refineries/Extractors/Assimilators on them were destroyed
    • cleaner help/F12 menu

    Terran:

    • fixed Covert Ops upgrades
    • fixed upgrade damage & armor reduction values for Firebats
    • fixed armor reduction values for Valkyries
    • Command Center supply value no longer changes when it's lifted off
    • changed ComSat Station wireframe
    • changed unit responses for SCV's to original SC1 responses
    • swapped the audio file for Terran victory screen music to a better quality file

    Zerg:

    • changed hotkeys for Sunken Colony, Unburrow to standard SC2 hotkeys
    • Scourge no longer attack Interceptors
    • Lairs and Hives now correctly provide 1 extra supply instead of 2 (same as Hatcheries)
    • Devouring One now has 3 armor
    • fixed missing models for Creep Colony morph, Guardian cocoon, Devourer cocoon
    • fixed missing visual effect for Devourer attack impact
    • removed Chrysalis description (due to spoilers)
    • changed Defiler icon, death model
    • added a command card button for Acid Spores (Devourer's passive ability)
    • added the SC1 birth sound for Drones

    Protoss:

    • fixed Arbiter attack
    • fixed Hallucination (partially, doesn't work on all units)
    • fixed Corsair attack damage, armor reduction values
    • fixed Scout acceleration
    • reduced Shield Batteries' shield regeneration rate from 40 to 14
    • reduced Shield Batteries' range from 4 to 3
    • changed Observatory model
    • Carriers, Corsairs & Arbiters no longer briefly appear as different SC2 models when warped in
    • Dragoons now have the correct ready (warp in) response

    v4.4

    Mod updated for Starcraft 2 version 1.5

    1.5 related changes:

    • fixed various issues with attack-related visual effects
    • fixed Science Vessel abilities
    • fixed Command Center landing animation
    • fixed Machine Shop upgrades

    other changes:

    • Protoss units now display the correct visual effect when taking shield damage
    • changed Creep Colony death model
    • Infested Terrans now properly cause splash damage when exploding on small units
    • Infested Terrans can no longer damage air units
    • changed Infested Terran death (explosion) model

    v4.3

    General:

    • More cleaning of the F12 section

    Terran:

    • Fixed EMP Shockwave (removes shields & energy)
    • Lockdown now disables detection
    • Fixed an issue that prevented canceling construction of Engineering Bays
    • Duran now has his own custom portrait
    • Duran speed reduced from 3 to 2.3 (as regular infantry)
    • HALO (Valkyrie) rockets now explode properly and have a new (old) model (purely cosmetic change)
    • The battlecruiser spawn sound is now "Battlecruiser operational" (other sounds unchanged)
    • ComSat Station, Nuclear Silo now have their original SC1 response sounds
    • A Koprulu medic "downgrade" was added, it activates via trigger and reduces medic healing rate
    • Medic upgrades moved to the second line of the Academy
    • Bunker was not changed

    Protoss:

    • Protoss Brood War music track added
    • Arbiters now deal damage to all targets
    • Shuttles are now Mechanical, Robotic and Large
    • Artanis' subgroup priority increased
    • Mind Control can no longer affect Heroic units
    • Changed Apial Sensors upgrade icon

    v4.2

    • a couple changes & fixes related to Duran
    • fixed repair costs for Terran
    • changed a few Terran hotkeys to be consistent with SC2
    • changed the Nuclear Silo model
    • changed death animation resulting from Guardian attacks to "disintegrate" (same as when dying to Roaches or Banelings)

    v4.1

    • Artanis acceleration increased to speed upgrade level
    • Some icons were moved around to be consistent with the non-Brood War campaign
    • Minor changes to the F12 menu

    still not perfect