SC1 Episode 1 - Rebel Yell

Abandoned
Starcraft One - Terran campaign remake

File Details

Rebel Yell v1.05 (Russian)

  • R
  • Jan 9, 2012
  • 79.08 MB
  • 2.9K

File Name

Rebel_Yell_v1.05_RU.zip

Supported Versions

    v1.05

    by Telenil

    • easy difficulty option added
    • Brood War (UED) upgrades such as Medic upgrades have been removed, for story-related reasons basically

    Mission 07 - The Trump Card

    • enemy infantry will upgrade to 2/2 eventually

    Mission 09 - New Gettysburg

    • enemy will upgrade a little more in hard mode
    • Protoss decal changed to Templar Caste
    • other miscellaneous trigger fixes

    Mission 10 - The Hammer Falls

    • number of Siege Tanks in later attack waves decreased slightly (as in by one or two)
    • enemy Science Vessels should now properly use EMP shockwave

    v1.04

    • (almost completely) removed the nasty visible map borders/edges (mostly affected widescreen resolutions)
    • minor cosmetic changes (mostly to the space platform missions)
    • disabled Valkyries, for story-related reasons (Medics are still fine)

    Mission 02 - Backwater Station

    • disabled construction of Academy, Bunker

    Mission 04 - Jacobs Installation

    • fixed a camera glitch at the ramp before the last teleport
    • you can now reset the third person view after loading a save by typing "camera" as a chat message
    • fixed an issue that caused the friendly AI to not engage the Zerg properly

    Mission 07 - The Trump Card

    • you can no longer accidentally "deposit" the Psi Emitter to a Command Center
    • fixed a glitch related to mining at the expansion
    • map edge is no longer visible in the ending cutscene

    Mission 08 - The Big Push

    • "fixed" the broken Control Tower (we'll get back to it)
    • you can now actually place a Command Center at the top expansion

    Mission 10 - The Hammer Falls

    • fixed the pathing of some doodads

    v1.03

    • fixed broken upgrades such as U-238 Shells
    • removed some doodad clutter on certain maps, creating more space to operate
    • pre-placed Ghost Academies on certain maps (dammit) replaced by the correct SC1 Academies
    • minor cosmetic changes

    Mission 07 - The Trump Card

    • removed random pathing blockers in the middle of the base

    Mission 08 - The Big Push

    • fixed the top Vespene Geyser

    v1.02

    • More detailed terrain by johnnythewolf

    v1.01

    • Maps are now "linked", you can continue the campaign after finishing a map without having to exit the game
    • Score screens added to the end of the maps (limited to units produced/killed/lost for now)
    • "Hero" units now benefit from weapon & armor upgrades, and have their own abilities separate from regular units
    • Some minor cosmetic changes

    Mission 04 - Jacobs Installation

    • Raynor's damage increased from 12 to 15, reload time decreased from 2,5 seconds to 2 seconds, reload no longer "spammable"
    • One friendly marine removed to compensate (and give you slightly more room)
    • Smoother camera when teleporting
    • Hopefully fixed a camera issue at the start with higher resolutions

    Mission 06 - Norad II

    • AI no longer rebuilds the starting units at map entrance

    v1.0

    • First release
    • spider mine kills probably won't register on the scoresheet