Risk 2210 A.D. Turn-Based

Experimental
Turn-Based, 2210 AD rule set Risk.
<p>Here is the current terrain for the project.  Aquatic territories will be placed later, as will the moon.</p>

Here is the current terrain for the project. Aquatic territories will be placed later, as will the moon.

<p>What the real-life risk 2210 AD board looks like.  I hope to eventually add both a martian and earth map, but there isn't enough room at the moment.</p>

What the real-life risk 2210 AD board looks like. I hope to eventually add both a martian and earth map, but there isn't enough room at the moment.

<p>Here is the moon used in Risk 2210 AD play.</p>

Here is the moon used in Risk 2210 AD play.

<p>Here's the loading screen I'm using.  It's the cover of the Risk 2210 A.D. box.</p>

Here's the loading screen I'm using. It's the cover of the Risk 2210 A.D. box.

Description

Pre-Alpha: Unplayable ATM

FuschiaTude and I, inuyashasama, are currently working on re-creating classic RISK in its entirety, including turn-based play and books. We then plan to add the Risk 2210 A.D. ruleset as an option at the start, which allows for colonization of the seas, the moon, and for the addition of commander units, action cards, space stations and more.

The terrain for this project is now finished, but I'm always looking for testers and people to help with the coding. If you're interested, please send me a PM.

Risk: Global Domination

Download:http://www.sc2mapster.com/maps/risk-2210-d-turn-based/files/4-risk-2210-a-d-turn-based-alpha-rev010/

Goals: [In Progress]Re-create the classic board game in its entirety.
Add Risk 2210 A.D. rules, units, functionality as an option
Add Real-Time game-play option

Specifics:
Units: [Done]-Marine
-Hellion (3 man)
-Siege Tank (5 man) [Done]Create placeholder for territories [Done]Create building to give power [Done]Make units warpable (by waygate) [Done]Remove unit food requirements [Done]Alter unit costs
Add ability to divide Tanks and Hellions into marines.

Coding: [Done]Add capture functionality [Done]Supply owned territories with power [Done]Give all players visibility of entire map [Done]Prohibit units from moving [Done]Create combat system [Done]-Dice and Unit deaths [Partially Finished]-Limitations on attack range [Partially Finished]Create income system [Partially Finished]-Add continent control bonus [Done]Divide up territories among players at beginning [Done]Turn system [In Progress]Create victory/loss conditions [Done]Add "Books" [Done]Add "Final Move" ability [Done]Create quick combat option
Allow players to vote on the following options: [Done]-Time per turn
-Votekick players who take too long
-Activate or De-activate "books" or "card armies"
-Activate or De-activate Fog-of-War

Terrain: All terraining has been finished by FuschiaTude. Many thanks! [Done]Re-create risk board [Done]Add territories to board [Done]Create area for combat and warpgates

More info on Risk 2210 A.D.:
Energy as currency
Bid for turn order (will likely not be implemented until much much later, if at all)
Water territories and lunar territories
Commanders which allow you to enter said territories (Naval commander = water, Space = lunar)
-Commanders: Diplomat, Land, Naval, Space, Nuclear
Commanders roll 8-sided dice when attacking their respective territory. Diplomat rolls 6, Nuclear rolls 8, all roll 8 on defense
Command cards
-5 types, one for each commander, with varying effects (ex. diplomat card: cease fire enemy player cannot attack you this turn, costs 2 energy)
Space stations
-you roll 8-sided dice when defending that territory
-allows you to move units to the moon

The Risk 2210 A.D. Turn-Based Team

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