Red Square Mine Defense

Use mines instead of towers in this Tower defense style map

File Details

Red Square Mine Defense beta 14

  • B
  • Jan 22, 2011
  • 727.22 KB
  • 805

File Name

Red_Square_Mine_Defense.SC2Map

Supported Versions

    Beta 14

    • Game Speed has been lowered to Fast. Faster was just too much of an APM test and players would forget about upgrades
    • Rank 7 of Upgrade Basic Mines has been added
    • Ranks 6 and 7 of Upgrade Anti Air Lazer Mines added
    • Amount of damage dealt by Anti Air Lazer Mines has been doubled
    • Spawn extra mines upgrade now costs 5000/6000/7000 minerals, up from 3000 for all 3 ranks
    • Burrowed waves should now behave correctly
    • Leviathan wave can no longer detect stealth
    • Kerrigan, and Ultralisk no longer play their annoying unit creation sound when spawning in waves
    • Fixed an issue where i accidently made the vulture unselectable. this was fixed on BNET within an hour
    • Several units have had their collision size reduced

    Previous release notes Beta 12 Welcome to Red Square Mine Defense! Inspired by Gazoo's Red Circle TD.

    • Basic mines -Small blast radius, ground units only, B hotkey
    • Snare traps - Deals damage and snares ground or air units. T hotkey
    • Shock Charges - Huge blast radius, ground units only, C hotkey
    • Anti Air Lazer Mines - Moderate damage, air units only, A hotkey
    • Detector - Reveals stealth waves, D hotkey

    Your vulture can store up to 22 basic mines, 3 snare traps, 9 shock charges and 50 anti air mines, with an autocast mine purchasing system, so you only have to focus on placing mines, and purchasing tech upgrades.