Random Unit FFA

Pick a race, get a random unit from it, and kill as many units as you can!

File Details

Random Unit FFA v2.0

  • R
  • Sep 15, 2010
  • 390.28 KB
  • 542

File Name

RUFAA.SC2Map

Supported Versions

    Changed the following spawns per spawn:
     - Reapers decreased to 2 (from 3).
     - Hydralisks increased to 4 (from 3).
     - Zealots increased to 3 (from 2).
     - Phoenixes decreased to 2 (from 3).
     - Scouts decreased to 2 (from 3).

     - Increased the size of the SCV box to prevent accidental choices.
     - Increased the game's Time Limit to 20 Game Minutes.
     - Forced Alliances - Everyone is an enemy against everyone else. (Need to test to see if it is locked -- Probably is).
     - Changed Kill System to a Kill Point system.  Every spawn will give a total of 8 points and 8 Minerals to the killer should he get all of the spawn.  Zealots are the only exception giving 9 of both total.
     - Added Random Chance for Medics and Science Vessels for all race choices.
     - Changed the Spawn locations to a random choice between 30 different spots.  This will prevent camping.  Medics and Science Vessels however will spawn at the old location so that a defenseless unit does not get spawned in the middle of a battleground.
     - Removed Yamato Cannon (Battlecruiser) and 250mm Strike (Thor).  They are just too powerful for this type of game.
     - Gave Marauders the ability to attack air and increased their damage by 5 (10 more vs. Mechanical)
     - Gave Firebats the ability to attack air and increased their damage to 12 (24 vs. Light).
     - Ghosts no longer have the Sniper Round ability and instead do 50 damage to all Biological Units.  I believe this will make them a whole lot more useful.