Operation Terran Shield

Operation Terran Shield.

File Details

r12

  • R
  • Apr 26, 2010
  • 141.26 KB
  • 375

File Name

operation-terran-shield-r12.zip

Supported Versions

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    r12 | xhatix | 2010-04-26 23:10:12 +0000 (Mon, 26 Apr 2010) | 3 lines
    Changed paths:
       M /trunk/OperationTerranShield.SC2Map

    the turret on the siege tank now only follows the crosshairs instead of the whole tank :)
    reduced marauder speed to 1.75
    increased scale of all enemy models to 1.75
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    r11 | xhatix | 2010-04-26 20:53:44 +0000 (Mon, 26 Apr 2010) | 1 line
    Changed paths:
       M /trunk/OperationTerranShield.SC2Map

    added delay for Impulse Cannon - now takes some time(max 0.75s) to get to it's destination point
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    r10 | xhatix | 2010-04-26 19:31:08 +0000 (Mon, 26 Apr 2010) | 1 line
    Changed paths:
       M /trunk/OperationTerranShield.SC2Map

    added new weapon (arrow down) 'Impulse Cannon' delay = 2s shares with Shock gun, will create a stasis field dragging all units passing by (r=3) into it.
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    r9 | xhatix | 2010-04-26 16:49:29 +0000 (Mon, 26 Apr 2010) | 1 line
    Changed paths:
       M /trunk/OperationTerranShield.SC2Map

    all localization errors removed
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    r8 | xhatix | 2010-04-26 15:22:53 +0000 (Mon, 26 Apr 2010) | 3 lines
    Changed paths:
       M /trunk/OperationTerranShield.SC2Map

    Crosshairs speed now increases(0.75) with time and reduces to default(10.0) on any direction change
    "Score: " text should now be displayed correctly on any localization

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    r7 | xhatix | 2010-04-25 15:08:01 +0000 (Sun, 25 Apr 2010) | 4 lines
    Changed paths:
       M /trunk/OperationTerranShield.SC2Map

    changed control to target area
    added score display
    reduced hp & damage values (i.e. marine has now 1 hp, siege tank does 3damage in r=0.5, 80% in r=1.5, 66% r=2, 33% r=2.5)
    added suicide infested terran (on kill he does r=5 5dmg)
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    r6 | xhatix | 2010-04-25 00:19:56 +0000 (Sun, 25 Apr 2010) | 4 lines
    Changed paths:
       M /trunk/OperationTerranShield.SC2Map

    changed reload timer layout
    added minimum range
    tank regenerates 1hp/s
    2 fresh marines for each marine killed now spawn
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    r5 | xhatix | 2010-04-24 19:45:36 +0000 (Sat, 24 Apr 2010) | 4 lines
    Changed paths:
       M /trunk/OperationTerranShield.SC2Map

    updated Fire modus
    * reload process happens automatically
    * no longer required space hold
    changed view of reload bar
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    r4 | xhatix | 2010-04-24 17:18:21 +0000 (Sat, 24 Apr 2010) | 2 lines
    Changed paths:
       D /branch
       M /trunk/OperationTerranShield.SC2Map

    removed status bars on head
    made marines a bit larger (50%)
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    r2 | xhatix | 2010-04-24 16:15:10 +0000 (Sat, 24 Apr 2010) | 1 line
    Changed paths:
       A /trunk/OperationTerranShield.SC2Map

    initial release of OTS, incredible mode imho only
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    r1 | root | 2010-04-24 16:06:00 +0000 (Sat, 24 Apr 2010) | 1 line
    Changed paths:
       A /branches
       A /tags
       A /trunk

    "operation-terran-shield/mainline: Initial Import"
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